ModernUO/Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Juggernaut.cs

103 lines
3 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class Juggernaut : BaseCreature
{
[Constructible]
public Juggernaut() : base(AIType.AI_Melee)
{
Body = 768;
SetStr(301, 400);
SetDex(51, 70);
SetInt(51, 100);
SetHits(181, 240);
SetDamage(12, 19);
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Fire, 25);
SetDamageType(ResistanceType.Energy, 25);
SetResistance(ResistanceType.Physical, 65, 75);
SetResistance(ResistanceType.Fire, 35, 45);
SetResistance(ResistanceType.Cold, 35, 45);
SetResistance(ResistanceType.Poison, 15, 25);
SetResistance(ResistanceType.Energy, 10, 20);
SetSkill(SkillName.Anatomy, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 140.1, 150.0);
SetSkill(SkillName.Tactics, 90.1, 100.0);
SetSkill(SkillName.Wrestling, 90.1, 100.0);
Fame = 12000;
Karma = -12000;
VirtualArmor = 70;
if (Utility.RandomDouble() < 0.1)
{
PackItem(new PowerCrystal());
}
if (Utility.RandomDouble() < 0.4)
{
PackItem(new ClockworkAssembly());
}
}
public override string CorpseName => "a juggernaut corpse";
public override string DefaultName => "a blackthorn juggernaut";
public override bool AlwaysMurderer => true;
public override bool BardImmune => !Core.AOS;
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override int Meat => 1;
public override int TreasureMapLevel => 5;
private static MonsterAbility[] _abilities = { MonsterAbilities.ColossalBlow };
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (Utility.RandomDouble() < 0.05)
{
if (!IsParagon)
{
if (Utility.RandomDouble() < 0.75)
{
c.DropItem(DawnsMusicGear.RandomCommon);
}
else
{
c.DropItem(DawnsMusicGear.RandomUncommon);
}
}
else
{
c.DropItem(DawnsMusicGear.RandomRare);
}
}
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.Gems, 1);
}
public override int GetDeathSound() => 0x423;
public override int GetAttackSound() => 0x23B;
public override int GetHurtSound() => 0x140;
}
}