103 lines
3 KiB
C#
103 lines
3 KiB
C#
using ModernUO.Serialization;
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using Server.Items;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class Juggernaut : BaseCreature
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{
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[Constructible]
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public Juggernaut() : base(AIType.AI_Melee)
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{
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Body = 768;
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SetStr(301, 400);
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SetDex(51, 70);
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SetInt(51, 100);
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SetHits(181, 240);
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SetDamage(12, 19);
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SetDamageType(ResistanceType.Physical, 50);
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SetDamageType(ResistanceType.Fire, 25);
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SetDamageType(ResistanceType.Energy, 25);
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SetResistance(ResistanceType.Physical, 65, 75);
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SetResistance(ResistanceType.Fire, 35, 45);
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SetResistance(ResistanceType.Cold, 35, 45);
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SetResistance(ResistanceType.Poison, 15, 25);
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SetResistance(ResistanceType.Energy, 10, 20);
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SetSkill(SkillName.Anatomy, 90.1, 100.0);
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SetSkill(SkillName.MagicResist, 140.1, 150.0);
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SetSkill(SkillName.Tactics, 90.1, 100.0);
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SetSkill(SkillName.Wrestling, 90.1, 100.0);
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Fame = 12000;
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Karma = -12000;
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VirtualArmor = 70;
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if (Utility.RandomDouble() < 0.1)
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{
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PackItem(new PowerCrystal());
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}
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if (Utility.RandomDouble() < 0.4)
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{
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PackItem(new ClockworkAssembly());
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}
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}
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public override string CorpseName => "a juggernaut corpse";
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public override string DefaultName => "a blackthorn juggernaut";
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public override bool AlwaysMurderer => true;
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public override bool BardImmune => !Core.AOS;
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public override bool BleedImmune => true;
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public override Poison PoisonImmune => Poison.Lethal;
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public override int Meat => 1;
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public override int TreasureMapLevel => 5;
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private static MonsterAbility[] _abilities = { MonsterAbilities.ColossalBlow };
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public override MonsterAbility[] GetMonsterAbilities() => _abilities;
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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if (Utility.RandomDouble() < 0.05)
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{
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if (!IsParagon)
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{
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if (Utility.RandomDouble() < 0.75)
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{
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c.DropItem(DawnsMusicGear.RandomCommon);
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}
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else
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{
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c.DropItem(DawnsMusicGear.RandomUncommon);
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}
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}
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else
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{
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c.DropItem(DawnsMusicGear.RandomRare);
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}
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich);
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AddLoot(LootPack.Gems, 1);
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}
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public override int GetDeathSound() => 0x423;
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public override int GetAttackSound() => 0x23B;
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public override int GetHurtSound() => 0x140;
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}
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}
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