ModernUO/Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Orc.cs

102 lines
3 KiB
C#

using ModernUO.Serialization;
using Server.Items;
using Server.Misc;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class Orc : BaseCreature
{
[Constructible]
public Orc() : base(AIType.AI_Melee)
{
Name = NameList.RandomName("orc");
Body = 17;
BaseSoundID = 0x45A;
SetStr(96, 120);
SetDex(81, 105);
SetInt(36, 60);
SetHits(58, 72);
SetDamage(5, 7);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 25, 30);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 10, 20);
SetResistance(ResistanceType.Poison, 10, 20);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.MagicResist, 50.1, 75.0);
SetSkill(SkillName.Tactics, 55.1, 80.0);
SetSkill(SkillName.Wrestling, 50.1, 70.0);
Fame = 1500;
Karma = -1500;
VirtualArmor = 28;
PackItem(
Utility.Random(20) switch
{
0 => new Scimitar(),
1 => new Katana(),
2 => new WarMace(),
3 => new WarHammer(),
4 => new Kryss(),
5 => new Pitchfork(),
_ => null // 6-19
}
);
PackItem(new ThighBoots());
PackItem(
Utility.Random(3) switch
{
0 => new Ribs(),
1 => new Shaft(),
_ => new Candle() // 2
}
);
if (Utility.RandomDouble() < 0.2)
{
PackItem(new BolaBall());
}
}
public override string CorpseName => "an orcish corpse";
public override InhumanSpeech SpeechType => InhumanSpeech.Orc;
public override bool CanRummageCorpses => true;
public override int TreasureMapLevel => 1;
public override int Meat => 1;
public override OppositionGroup OppositionGroup => OppositionGroup.SavagesAndOrcs;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
public override bool IsEnemy(Mobile m) =>
(!m.Player || m.FindItemOnLayer<OrcishKinMask>(Layer.Helm) == null) && base.IsEnemy(m);
public override void AggressiveAction(Mobile aggressor, bool criminal)
{
base.AggressiveAction(aggressor, criminal);
if (aggressor.FindItemOnLayer(Layer.Helm) is OrcishKinMask item)
{
AOS.Damage(aggressor, 50, 0, 100, 0, 0, 0);
item.Delete();
aggressor.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
aggressor.PlaySound(0x307);
}
}
}
}