102 lines
3 KiB
C#
102 lines
3 KiB
C#
using ModernUO.Serialization;
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using Server.Items;
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using Server.Misc;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class Orc : BaseCreature
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{
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[Constructible]
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public Orc() : base(AIType.AI_Melee)
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{
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Name = NameList.RandomName("orc");
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Body = 17;
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BaseSoundID = 0x45A;
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SetStr(96, 120);
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SetDex(81, 105);
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SetInt(36, 60);
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SetHits(58, 72);
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SetDamage(5, 7);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 25, 30);
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SetResistance(ResistanceType.Fire, 20, 30);
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SetResistance(ResistanceType.Cold, 10, 20);
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SetResistance(ResistanceType.Poison, 10, 20);
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SetResistance(ResistanceType.Energy, 20, 30);
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SetSkill(SkillName.MagicResist, 50.1, 75.0);
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SetSkill(SkillName.Tactics, 55.1, 80.0);
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SetSkill(SkillName.Wrestling, 50.1, 70.0);
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Fame = 1500;
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Karma = -1500;
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VirtualArmor = 28;
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PackItem(
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Utility.Random(20) switch
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{
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0 => new Scimitar(),
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1 => new Katana(),
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2 => new WarMace(),
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3 => new WarHammer(),
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4 => new Kryss(),
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5 => new Pitchfork(),
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_ => null // 6-19
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}
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);
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PackItem(new ThighBoots());
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PackItem(
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Utility.Random(3) switch
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{
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0 => new Ribs(),
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1 => new Shaft(),
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_ => new Candle() // 2
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}
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);
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if (Utility.RandomDouble() < 0.2)
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{
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PackItem(new BolaBall());
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}
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}
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public override string CorpseName => "an orcish corpse";
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public override InhumanSpeech SpeechType => InhumanSpeech.Orc;
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public override bool CanRummageCorpses => true;
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public override int TreasureMapLevel => 1;
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public override int Meat => 1;
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public override OppositionGroup OppositionGroup => OppositionGroup.SavagesAndOrcs;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Meager);
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}
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public override bool IsEnemy(Mobile m) =>
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(!m.Player || m.FindItemOnLayer<OrcishKinMask>(Layer.Helm) == null) && base.IsEnemy(m);
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public override void AggressiveAction(Mobile aggressor, bool criminal)
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{
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base.AggressiveAction(aggressor, criminal);
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if (aggressor.FindItemOnLayer(Layer.Helm) is OrcishKinMask item)
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{
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AOS.Damage(aggressor, 50, 0, 100, 0, 0, 0);
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item.Delete();
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aggressor.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
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aggressor.PlaySound(0x307);
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}
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}
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}
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}
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