ModernUO/Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/OrcCaptain.cs

102 lines
3 KiB
C#

using ModernUO.Serialization;
using Server.Items;
using Server.Misc;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class OrcCaptain : BaseCreature
{
[Constructible]
public OrcCaptain() : base(AIType.AI_Melee)
{
Name = NameList.RandomName("orc");
Body = 7;
BaseSoundID = 0x45A;
SetStr(111, 145);
SetDex(101, 135);
SetInt(86, 110);
SetHits(67, 87);
SetDamage(5, 15);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 30, 35);
SetResistance(ResistanceType.Fire, 10, 20);
SetResistance(ResistanceType.Cold, 15, 25);
SetResistance(ResistanceType.Poison, 5, 10);
SetResistance(ResistanceType.Energy, 5, 10);
SetSkill(SkillName.MagicResist, 70.1, 85.0);
SetSkill(SkillName.Swords, 70.1, 95.0);
SetSkill(SkillName.Tactics, 85.1, 100.0);
Fame = 2500;
Karma = -2500;
VirtualArmor = 34;
// TODO: Skull?
PackItem(
Utility.Random(7) switch
{
0 => new Arrow(),
1 => new Lockpick(),
2 => new Shaft(),
3 => new Ribs(),
4 => new Bandage(),
5 => new BeverageBottle(BeverageType.Wine),
_ => new Jug(BeverageType.Cider) // 6
}
);
if (Core.AOS)
{
PackItem(Loot.RandomNecromancyReagent());
}
}
public override string CorpseName => "an orcish corpse";
public override InhumanSpeech SpeechType => InhumanSpeech.Orc;
public override bool CanRummageCorpses => true;
public override int Meat => 1;
public override OppositionGroup OppositionGroup => OppositionGroup.SavagesAndOrcs;
public override void OnDeath(Container c)
{
base.OnDeath(c);
// TODO: Check drop rate
if (Utility.RandomDouble() < 0.05)
{
c.DropItem(new StoutWhip());
}
}
public override void GenerateLoot()
{
AddLoot(LootPack.Meager, 2);
}
public override bool IsEnemy(Mobile m) =>
(!m.Player || m.FindItemOnLayer<OrcishKinMask>(Layer.Helm) == null) && base.IsEnemy(m);
public override void AggressiveAction(Mobile aggressor, bool criminal)
{
base.AggressiveAction(aggressor, criminal);
if (aggressor.FindItemOnLayer(Layer.Helm) is OrcishKinMask item)
{
AOS.Damage(aggressor, 50, 0, 100, 0, 0, 0);
item.Delete();
aggressor.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
aggressor.PlaySound(0x307);
}
}
}
}