102 lines
3 KiB
C#
102 lines
3 KiB
C#
using ModernUO.Serialization;
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using Server.Items;
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using Server.Misc;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class OrcCaptain : BaseCreature
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{
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[Constructible]
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public OrcCaptain() : base(AIType.AI_Melee)
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{
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Name = NameList.RandomName("orc");
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Body = 7;
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BaseSoundID = 0x45A;
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SetStr(111, 145);
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SetDex(101, 135);
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SetInt(86, 110);
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SetHits(67, 87);
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SetDamage(5, 15);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 30, 35);
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SetResistance(ResistanceType.Fire, 10, 20);
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SetResistance(ResistanceType.Cold, 15, 25);
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SetResistance(ResistanceType.Poison, 5, 10);
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SetResistance(ResistanceType.Energy, 5, 10);
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SetSkill(SkillName.MagicResist, 70.1, 85.0);
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SetSkill(SkillName.Swords, 70.1, 95.0);
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SetSkill(SkillName.Tactics, 85.1, 100.0);
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Fame = 2500;
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Karma = -2500;
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VirtualArmor = 34;
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// TODO: Skull?
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PackItem(
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Utility.Random(7) switch
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{
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0 => new Arrow(),
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1 => new Lockpick(),
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2 => new Shaft(),
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3 => new Ribs(),
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4 => new Bandage(),
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5 => new BeverageBottle(BeverageType.Wine),
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_ => new Jug(BeverageType.Cider) // 6
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}
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);
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if (Core.AOS)
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{
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PackItem(Loot.RandomNecromancyReagent());
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}
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}
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public override string CorpseName => "an orcish corpse";
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public override InhumanSpeech SpeechType => InhumanSpeech.Orc;
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public override bool CanRummageCorpses => true;
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public override int Meat => 1;
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public override OppositionGroup OppositionGroup => OppositionGroup.SavagesAndOrcs;
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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// TODO: Check drop rate
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if (Utility.RandomDouble() < 0.05)
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{
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c.DropItem(new StoutWhip());
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Meager, 2);
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}
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public override bool IsEnemy(Mobile m) =>
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(!m.Player || m.FindItemOnLayer<OrcishKinMask>(Layer.Helm) == null) && base.IsEnemy(m);
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public override void AggressiveAction(Mobile aggressor, bool criminal)
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{
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base.AggressiveAction(aggressor, criminal);
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if (aggressor.FindItemOnLayer(Layer.Helm) is OrcishKinMask item)
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{
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AOS.Damage(aggressor, 50, 0, 100, 0, 0, 0);
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item.Delete();
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aggressor.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
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aggressor.PlaySound(0x307);
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}
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}
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}
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}
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