ModernUO/Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Ratman.cs

55 lines
1.5 KiB
C#

using ModernUO.Serialization;
using Server.Misc;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class Ratman : BaseCreature
{
[Constructible]
public Ratman() : base(AIType.AI_Melee)
{
Name = NameList.RandomName("ratman");
Body = 42;
BaseSoundID = 437;
SetStr(96, 120);
SetDex(81, 100);
SetInt(36, 60);
SetHits(58, 72);
SetDamage(4, 5);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 25, 30);
SetResistance(ResistanceType.Fire, 10, 20);
SetResistance(ResistanceType.Cold, 10, 20);
SetResistance(ResistanceType.Poison, 10, 20);
SetResistance(ResistanceType.Energy, 10, 20);
SetSkill(SkillName.MagicResist, 35.1, 60.0);
SetSkill(SkillName.Tactics, 50.1, 75.0);
SetSkill(SkillName.Wrestling, 50.1, 75.0);
Fame = 1500;
Karma = -1500;
VirtualArmor = 28;
}
public override string CorpseName => "a ratman's corpse";
public override InhumanSpeech SpeechType => InhumanSpeech.Ratman;
public override bool CanRummageCorpses => true;
public override int Hides => 8;
public override HideType HideType => HideType.Spined;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
// TODO: weapon, misc
}
}
}