ModernUO/Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Skeleton.cs

83 lines
2.3 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class Skeleton : BaseCreature
{
[Constructible]
public Skeleton() : base(AIType.AI_Melee)
{
Body = Utility.RandomList(50, 56);
BaseSoundID = 0x48D;
SetStr(56, 80);
SetDex(56, 75);
SetInt(16, 40);
SetHits(34, 48);
SetDamage(3, 7);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 15, 20);
SetResistance(ResistanceType.Fire, 5, 10);
SetResistance(ResistanceType.Cold, 25, 40);
SetResistance(ResistanceType.Poison, 25, 35);
SetResistance(ResistanceType.Energy, 5, 15);
SetSkill(SkillName.MagicResist, 45.1, 60.0);
SetSkill(SkillName.Tactics, 45.1, 60.0);
SetSkill(SkillName.Wrestling, 45.1, 55.0);
Fame = 450;
Karma = -450;
VirtualArmor = 16;
switch (Utility.Random(5))
{
case 0:
{
PackItem(new BoneArms());
break;
}
case 1:
{
PackItem(new BoneChest());
break;
}
case 2:
{
PackItem(new BoneGloves());
break;
}
case 3:
{
PackItem(new BoneLegs());
break;
}
case 4:
{
PackItem(new BoneHelm());
break;
}
}
}
public override string CorpseName => "a skeletal corpse";
public override string DefaultName => "a skeleton";
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lesser;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override void GenerateLoot()
{
AddLoot(LootPack.Poor);
}
}
}