ModernUO/Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs

70 lines
2 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class SpectralArmour : BaseCreature
{
[Constructible]
public SpectralArmour() : base(AIType.AI_Melee)
{
Body = 637;
Hue = 0x8026;
AddItem(new Buckler { Movable = false, Hue = 0x835 });
AddItem(new ChainCoif { Hue = 0x835 });
AddItem(new PlateGloves { Hue = 0x835 });
SetStr(101, 110);
SetDex(101, 110);
SetInt(101, 110);
SetHits(178, 201);
SetStam(191, 200);
SetDamage(10, 22);
SetDamageType(ResistanceType.Physical, 75);
SetDamageType(ResistanceType.Cold, 25);
SetResistance(ResistanceType.Physical, 35, 45);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.Wrestling, 75.1, 100.0);
SetSkill(SkillName.Tactics, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 90.1, 100);
VirtualArmor = 40;
Fame = 7000;
Karma = -7000;
}
public override bool DeleteCorpseOnDeath => true;
public override string DefaultName => "a spectral armour";
public override Poison PoisonImmune => Poison.Regular;
public override int GetIdleSound() => 0x200;
public override int GetAngerSound() => 0x56;
public override bool OnBeforeDeath()
{
if (!base.OnBeforeDeath())
{
return false;
}
var gold = new Gold(Utility.RandomMinMax(240, 375));
gold.MoveToWorld(Location, Map);
Effects.SendLocationEffect(Location, Map, 0x376A, 10, 1);
return true;
}
}
}