ModernUO/Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/StoneGargoyle.cs

60 lines
1.6 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class StoneGargoyle : BaseCreature
{
[Constructible]
public StoneGargoyle() : base(AIType.AI_Melee)
{
Body = 67;
BaseSoundID = 0x174;
SetStr(246, 275);
SetDex(76, 95);
SetInt(81, 105);
SetHits(148, 165);
SetDamage(11, 17);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 10, 20);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.MagicResist, 85.1, 100.0);
SetSkill(SkillName.Tactics, 80.1, 100.0);
SetSkill(SkillName.Wrestling, 60.1, 100.0);
Fame = 4000;
Karma = -4000;
VirtualArmor = 50;
PackItem(new IronIngot(12));
if (Utility.RandomDouble() < 0.05)
{
PackItem(new GargoylesPickaxe());
}
}
public override string CorpseName => "a gargoyle corpse";
public override string DefaultName => "a stone gargoyle";
public override int TreasureMapLevel => 2;
public override void GenerateLoot()
{
AddLoot(LootPack.Average, 2);
AddLoot(LootPack.Gems, 1);
AddLoot(LootPack.Potions);
}
}
}