60 lines
1.6 KiB
C#
60 lines
1.6 KiB
C#
using ModernUO.Serialization;
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using Server.Items;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class StoneGargoyle : BaseCreature
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{
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[Constructible]
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public StoneGargoyle() : base(AIType.AI_Melee)
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{
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Body = 67;
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BaseSoundID = 0x174;
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SetStr(246, 275);
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SetDex(76, 95);
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SetInt(81, 105);
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SetHits(148, 165);
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SetDamage(11, 17);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 45, 55);
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SetResistance(ResistanceType.Fire, 20, 30);
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SetResistance(ResistanceType.Cold, 10, 20);
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SetResistance(ResistanceType.Poison, 30, 40);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetSkill(SkillName.MagicResist, 85.1, 100.0);
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SetSkill(SkillName.Tactics, 80.1, 100.0);
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SetSkill(SkillName.Wrestling, 60.1, 100.0);
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Fame = 4000;
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Karma = -4000;
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VirtualArmor = 50;
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PackItem(new IronIngot(12));
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if (Utility.RandomDouble() < 0.05)
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{
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PackItem(new GargoylesPickaxe());
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}
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}
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public override string CorpseName => "a gargoyle corpse";
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public override string DefaultName => "a stone gargoyle";
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public override int TreasureMapLevel => 2;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average, 2);
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AddLoot(LootPack.Gems, 1);
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AddLoot(LootPack.Potions);
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}
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}
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}
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