ModernUO/Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Troll.cs

52 lines
1.4 KiB
C#

using ModernUO.Serialization;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class Troll : BaseCreature
{
[Constructible]
public Troll() : base(AIType.AI_Melee)
{
Body = Utility.RandomList(53, 54);
BaseSoundID = 461;
SetStr(176, 205);
SetDex(46, 65);
SetInt(46, 70);
SetHits(106, 123);
SetDamage(8, 14);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 35, 45);
SetResistance(ResistanceType.Fire, 25, 35);
SetResistance(ResistanceType.Cold, 15, 25);
SetResistance(ResistanceType.Poison, 5, 15);
SetResistance(ResistanceType.Energy, 5, 15);
SetSkill(SkillName.MagicResist, 45.1, 60.0);
SetSkill(SkillName.Tactics, 50.1, 70.0);
SetSkill(SkillName.Wrestling, 50.1, 70.0);
Fame = 3500;
Karma = -3500;
VirtualArmor = 40;
}
public override string CorpseName => "a troll corpse";
public override string DefaultName => "a troll";
public override bool CanRummageCorpses => true;
public override int TreasureMapLevel => 1;
public override int Meat => 2;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
}
}
}