65 lines
1.7 KiB
C#
65 lines
1.7 KiB
C#
using ModernUO.Serialization;
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using Server.Items;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class Zombie : BaseCreature
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{
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[Constructible]
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public Zombie() : base(AIType.AI_Melee)
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{
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Body = 3;
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BaseSoundID = 471;
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SetStr(46, 70);
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SetDex(31, 50);
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SetInt(26, 40);
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SetHits(28, 42);
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SetDamage(3, 7);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 15, 20);
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SetResistance(ResistanceType.Cold, 20, 30);
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SetResistance(ResistanceType.Poison, 5, 10);
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SetSkill(SkillName.MagicResist, 15.1, 40.0);
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SetSkill(SkillName.Tactics, 35.1, 50.0);
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SetSkill(SkillName.Wrestling, 35.1, 50.0);
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Fame = 600;
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Karma = -600;
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VirtualArmor = 18;
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PackItem(
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Utility.Random(10) switch
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{
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0 => new LeftArm(),
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1 => new RightArm(),
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2 => new Torso(),
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3 => new Bone(),
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4 => new RibCage(),
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5 => new RibCage(),
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_ => new BonePile() // 6-9
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}
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);
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}
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public override string CorpseName => "a rotting corpse";
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public override string DefaultName => "a zombie";
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public override bool BleedImmune => true;
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public override Poison PoisonImmune => Poison.Regular;
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public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Meager);
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}
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}
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}
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