ModernUO/Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Zombie.cs

65 lines
1.7 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class Zombie : BaseCreature
{
[Constructible]
public Zombie() : base(AIType.AI_Melee)
{
Body = 3;
BaseSoundID = 471;
SetStr(46, 70);
SetDex(31, 50);
SetInt(26, 40);
SetHits(28, 42);
SetDamage(3, 7);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 15, 20);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 5, 10);
SetSkill(SkillName.MagicResist, 15.1, 40.0);
SetSkill(SkillName.Tactics, 35.1, 50.0);
SetSkill(SkillName.Wrestling, 35.1, 50.0);
Fame = 600;
Karma = -600;
VirtualArmor = 18;
PackItem(
Utility.Random(10) switch
{
0 => new LeftArm(),
1 => new RightArm(),
2 => new Torso(),
3 => new Bone(),
4 => new RibCage(),
5 => new RibCage(),
_ => new BonePile() // 6-9
}
);
}
public override string CorpseName => "a rotting corpse";
public override string DefaultName => "a zombie";
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Regular;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
}
}