ModernUO/Projects/UOContent/Mobiles/Monsters/ML/Labyrinth/Pyre.cs

68 lines
1.9 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class Pyre : Phoenix
{
[Constructible]
public Pyre()
{
IsParagon = true;
Hue = 0x489;
FightMode = FightMode.Closest;
SetStr(605, 611);
SetDex(391, 519);
SetInt(669, 818);
SetHits(1783, 1939);
SetDamage(30);
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Fire, 50);
SetResistance(ResistanceType.Physical, 65);
SetResistance(ResistanceType.Fire, 72, 75);
SetResistance(ResistanceType.Poison, 36, 41);
SetResistance(ResistanceType.Energy, 50, 51);
SetSkill(SkillName.Wrestling, 121.9, 130.6);
SetSkill(SkillName.Tactics, 114.4, 117.4);
SetSkill(SkillName.MagicResist, 147.7, 153.0);
SetSkill(SkillName.Poisoning, 122.8, 124.0);
SetSkill(SkillName.Magery, 121.8, 127.8);
SetSkill(SkillName.EvalInt, 103.6, 117.0);
SetSkill(SkillName.Meditation, 100.0, 110.0);
Fame = 21000;
Karma = -21000;
}
public override string CorpseName => "a Pyre corpse";
public override string DefaultName => "Pyre";
public override bool GivesMLMinorArtifact => true;
public override int TreasureMapLevel => 5;
public override bool HasAura => true;
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 3);
}
public override WeaponAbility GetWeaponAbility()
{
if (Utility.RandomBool())
{
return WeaponAbility.ParalyzingBlow;
}
return WeaponAbility.BleedAttack;
}
}
}