ModernUO/Projects/UOContent/Mobiles/Monsters/Misc/Melee/Centaur.cs

68 lines
2 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class Centaur : BaseCreature
{
[Constructible]
public Centaur() : base(AIType.AI_Melee, FightMode.Aggressor)
{
Name = NameList.RandomName("centaur");
Body = 101;
BaseSoundID = 679;
SetStr(202, 300);
SetDex(104, 260);
SetInt(91, 100);
SetHits(130, 172);
SetDamage(13, 24);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 35, 45);
SetResistance(ResistanceType.Cold, 25, 35);
SetResistance(ResistanceType.Poison, 45, 55);
SetResistance(ResistanceType.Energy, 35, 45);
SetSkill(SkillName.Anatomy, 95.1, 115.0);
SetSkill(SkillName.Archery, 95.1, 100.0);
SetSkill(SkillName.MagicResist, 50.3, 80.0);
SetSkill(SkillName.Tactics, 90.1, 100.0);
SetSkill(SkillName.Wrestling, 95.1, 100.0);
Fame = 6500;
Karma = 0;
VirtualArmor = 50;
AddItem(new Bow());
PackItem(
new Arrow(
Utility.RandomMinMax(
80,
90
)
)
); // OSI it is different: in a sub backpack, this is probably just a limitation of their engine
}
public override string CorpseName => "a centaur corpse";
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override int Meat => 1;
public override int Hides => 8;
public override HideType HideType => HideType.Spined;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.Average);
AddLoot(LootPack.Gems);
}
}
}