ModernUO/Projects/UOContent/Multis/Boats/BaseBoatDeed.cs
2023-12-02 12:55:38 -08:00

164 lines
4.5 KiB
C#

using ModernUO.Serialization;
using Server.Engines.CannedEvil;
using Server.Regions;
using Server.Targeting;
namespace Server.Multis;
[SerializationGenerator(0, false)]
public abstract partial class BaseBoatDeed : Item
{
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _multiId;
[SerializableField(1)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private Point3D _offset;
public BaseBoatDeed(int id, Point3D offset) : base(0x14F2)
{
Weight = 1.0;
if (!Core.AOS)
{
LootType = LootType.Newbied;
}
_multiId = id;
Offset = offset;
}
public abstract BaseBoat Boat { get; }
public override void OnDoubleClick(Mobile from)
{
if (!IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
else if (from.AccessLevel < AccessLevel.GameMaster && (from.Map == Map.Ilshenar || from.Map == Map.Malas))
{
from.SendLocalizedMessage(1010567, null, 0x25); // You may not place a boat from this location.
}
else
{
if (Core.SE)
{
from.SendLocalizedMessage(502482); // Where do you wish to place the ship?
}
else
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 502482); // Where do you wish to place the ship?
}
from.Target = new InternalTarget(this);
}
}
public void OnPlacement(Mobile from, Point3D p)
{
if (Deleted)
{
return;
}
if (!IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
else
{
var map = from.Map;
if (map == null)
{
return;
}
if (from.AccessLevel < AccessLevel.GameMaster && (map == Map.Ilshenar || map == Map.Malas))
{
from.SendLocalizedMessage(1043284); // A ship can not be created here.
return;
}
if (from.Region.IsPartOf<HouseRegion>() || BaseBoat.FindBoatAt(from.Location, from.Map) != null)
{
// You may not place a ship while on another ship or inside a house.
from.SendLocalizedMessage(1010568, null, 0x25);
return;
}
var boat = Boat;
if (boat == null)
{
return;
}
p = new Point3D(p.X - Offset.X, p.Y - Offset.Y, p.Z - Offset.Z);
if (BaseBoat.IsValidLocation(p, map) && boat.CanFit(p, map, boat.ItemID))
{
Delete();
boat.Owner = from;
boat.Anchored = true;
var keyValue = boat.CreateKeys(from);
if (boat.PPlank != null)
{
boat.PPlank.KeyValue = keyValue;
}
if (boat.SPlank != null)
{
boat.SPlank.KeyValue = keyValue;
}
boat.MoveToWorld(p, map);
}
else
{
boat.Delete();
from.SendLocalizedMessage(1043284); // A ship can not be created here.
}
}
}
private class InternalTarget : MultiTarget
{
private readonly BaseBoatDeed m_Deed;
public InternalTarget(BaseBoatDeed deed) : base(deed.MultiId, deed.Offset) => m_Deed = deed;
protected override void OnTarget(Mobile from, object o)
{
if (o is IPoint3D ip)
{
if (ip is Item item)
{
ip = from;
}
var p = new Point3D(ip);
var region = Region.Find(p, from.Map);
if (region.IsPartOf<DungeonRegion>())
{
from.SendLocalizedMessage(502488); // You can not place a ship inside a dungeon.
}
else if (region.IsPartOf<HouseRegion>() || region.IsPartOf<ChampionSpawnRegion>())
{
from.SendLocalizedMessage(1042549); // A boat may not be placed in this area.
}
else
{
m_Deed.OnPlacement(from, p);
}
}
}
}
}