ModernUO/Projects/UOContent/Skills/AnimalLore.cs
Kamron Batman 8282b00ca2
feat: Moves gumps out of the core (#1916)
> [!Important]
> **Developer Note**
> This code change will **completely move gumps out of the core**


### Summary

- Adds `GetGumps()` convenience which exposes methods to Find/Close/Send multiple gumps. This helper is a performance improvement by eliminating the Dictionary<Player, List> lookup for gumps.
2024-08-09 19:07:32 -07:00

428 lines
15 KiB
C#

using System;
using Server.Gumps;
using Server.Items;
using Server.Mobiles;
using Server.Targeting;
namespace Server.SkillHandlers
{
public static class AnimalLore
{
public static void Initialize()
{
SkillInfo.Table[(int)SkillName.AnimalLore].Callback = OnUse;
}
public static TimeSpan OnUse(Mobile m)
{
m.Target = new InternalTarget();
m.SendLocalizedMessage(500328); // What animal should I look at?
return TimeSpan.FromSeconds(1.0);
}
private class InternalTarget : Target
{
public InternalTarget() : base(8, false, TargetFlags.None)
{
}
protected override void OnTarget(Mobile from, object targeted)
{
if (!from.Alive)
{
from.SendLocalizedMessage(500331); // The spirits of the dead are not the province of animal lore.
}
else if (targeted is not BaseCreature c)
{
from.SendLocalizedMessage(500329); // That's not an animal!
}
else if (c.IsDeadPet)
{
from.SendLocalizedMessage(500331); // The spirits of the dead are not the province of animal lore.
}
else if (!c.Body.IsAnimal && c.Body is { IsMonster: false, IsSea: false })
{
from.SendLocalizedMessage(500329); // That's not an animal!
}
else if (!c.Controlled && from.Skills.AnimalLore.Value < 100.0)
{
// At your skill level, you can only lore tamed creatures.
from.SendLocalizedMessage(1049674);
}
else if (!c.Controlled && !c.Tamable && from.Skills.AnimalLore.Value < 110.0)
{
// At your skill level, you can only lore tamed or tameable creatures.
from.SendLocalizedMessage(1049675);
}
else if (!from.CheckTargetSkill(SkillName.AnimalLore, c, 0.0, 120.0))
{
from.SendLocalizedMessage(500334); // You can't think of anything you know offhand.
}
else
{
from.SendGump(new AnimalLoreGump(c));
}
}
}
}
public class AnimalLoreGump : Gump
{
private const int LabelColor = 0x24E5;
public override bool Singleton => true;
public AnimalLoreGump(BaseCreature c) : base(250, 50)
{
AddPage(0);
AddImage(100, 100, 2080);
AddImage(118, 137, 2081);
AddImage(118, 207, 2081);
AddImage(118, 277, 2081);
AddImage(118, 347, 2083);
AddHtml(147, 108, 210, 18, $"<center><i>{c.Name}</i></center>");
AddButton(240, 77, 2093, 2093, 2);
AddImage(140, 138, 2091);
AddImage(140, 335, 2091);
var pages = Core.AOS ? 5 : 3;
var page = 0;
AddPage(++page);
AddImage(128, 152, 2086);
AddHtmlLocalized(147, 150, 160, 18, 1049593, 200); // Attributes
AddHtmlLocalized(153, 168, 160, 18, 1049578, LabelColor); // Hits
AddHtml(280, 168, 75, 18, FormatAttributes(c.Hits, c.HitsMax));
AddHtmlLocalized(153, 186, 160, 18, 1049579, LabelColor); // Stamina
AddHtml(280, 186, 75, 18, FormatAttributes(c.Stam, c.StamMax));
AddHtmlLocalized(153, 204, 160, 18, 1049580, LabelColor); // Mana
AddHtml(280, 204, 75, 18, FormatAttributes(c.Mana, c.ManaMax));
AddHtmlLocalized(153, 222, 160, 18, 1028335, LabelColor); // Strength
AddHtml(320, 222, 35, 18, FormatStat(c.Str));
AddHtmlLocalized(153, 240, 160, 18, 3000113, LabelColor); // Dexterity
AddHtml(320, 240, 35, 18, FormatStat(c.Dex));
AddHtmlLocalized(153, 258, 160, 18, 3000112, LabelColor); // Intelligence
AddHtml(320, 258, 35, 18, FormatStat(c.Int));
if (Core.AOS)
{
var y = 276;
if (Core.SE)
{
var bd = BaseInstrument.GetBaseDifficulty(c);
if (c.Uncalmable)
{
bd = 0;
}
AddHtmlLocalized(153, 276, 160, 18, 1070793, LabelColor); // Barding Difficulty
AddHtml(320, y, 35, 18, FormatDouble(bd));
y += 18;
}
AddImage(128, y + 2, 2086);
AddHtmlLocalized(147, y, 160, 18, 1049594, 200); // Loyalty Rating
y += 18;
AddHtmlLocalized(
153,
y,
160,
18,
!c.Controlled || c.Loyalty == 0 ? 1061643 : 1049595 + c.Loyalty / 10,
LabelColor
);
}
else
{
AddImage(128, 278, 2086);
AddHtmlLocalized(147, 276, 160, 18, 3001016, 200); // Miscellaneous
AddHtmlLocalized(153, 294, 160, 18, 1049581, LabelColor); // Armor Rating
AddHtml(320, 294, 35, 18, FormatStat(c.VirtualArmor));
}
AddButton(340, 358, 5601, 5605, 0, GumpButtonType.Page, page + 1);
AddButton(317, 358, 5603, 5607, 0, GumpButtonType.Page, pages);
if (Core.AOS)
{
AddPage(++page);
AddImage(128, 152, 2086);
AddHtmlLocalized(147, 150, 160, 18, 1061645, 200); // Resistances
AddHtmlLocalized(153, 168, 160, 18, 1061646, LabelColor); // Physical
AddHtml(320, 168, 35, 18, FormatElement(c.PhysicalResistance));
AddHtmlLocalized(153, 186, 160, 18, 1061647, LabelColor); // Fire
AddHtml(320, 186, 35, 18, FormatElement(c.FireResistance, "#FF0000"));
AddHtmlLocalized(153, 204, 160, 18, 1061648, LabelColor); // Cold
AddHtml(320, 204, 35, 18, FormatElement(c.ColdResistance, "#000080"));
AddHtmlLocalized(153, 222, 160, 18, 1061649, LabelColor); // Poison
AddHtml(320, 222, 35, 18, FormatElement(c.PoisonResistance, "#008000"));
AddHtmlLocalized(153, 240, 160, 18, 1061650, LabelColor); // Energy
AddHtml(320, 240, 35, 18, FormatElement(c.EnergyResistance, "#BF80FF"));
AddButton(340, 358, 5601, 5605, 0, GumpButtonType.Page, page + 1);
AddButton(317, 358, 5603, 5607, 0, GumpButtonType.Page, page - 1);
AddPage(++page);
AddImage(128, 152, 2086);
AddHtmlLocalized(147, 150, 160, 18, 1017319, 200); // Damage
AddHtmlLocalized(153, 168, 160, 18, 1061646, LabelColor); // Physical
AddHtml(320, 168, 35, 18, FormatElement(c.PhysicalDamage));
AddHtmlLocalized(153, 186, 160, 18, 1061647, LabelColor); // Fire
AddHtml(320, 186, 35, 18, FormatElement(c.FireDamage, "#FF0000"));
AddHtmlLocalized(153, 204, 160, 18, 1061648, LabelColor); // Cold
AddHtml(320, 204, 35, 18, FormatElement(c.ColdDamage, "#000080"));
AddHtmlLocalized(153, 222, 160, 18, 1061649, LabelColor); // Poison
AddHtml(320, 222, 35, 18, FormatElement(c.PoisonDamage, "#008000"));
AddHtmlLocalized(153, 240, 160, 18, 1061650, LabelColor); // Energy
AddHtml(320, 240, 35, 18, FormatElement(c.EnergyDamage, "#BF80FF"));
if (Core.ML)
{
AddHtmlLocalized(153, 258, 160, 18, 1076750, LabelColor); // Base Damage
AddHtml(300, 258, 55, 18, FormatDamage(c.DamageMin, c.DamageMax));
}
AddButton(340, 358, 5601, 5605, 0, GumpButtonType.Page, page + 1);
AddButton(317, 358, 5603, 5607, 0, GumpButtonType.Page, page - 1);
}
AddPage(++page);
AddImage(128, 152, 2086);
AddHtmlLocalized(147, 150, 160, 18, 3001030, 200); // Combat Ratings
AddHtmlLocalized(153, 168, 160, 18, 1044103, LabelColor); // Wrestling
AddHtml(320, 168, 35, 18, FormatSkill(c, SkillName.Wrestling));
AddHtmlLocalized(153, 186, 160, 18, 1044087, LabelColor); // Tactics
AddHtml(320, 186, 35, 18, FormatSkill(c, SkillName.Tactics));
AddHtmlLocalized(153, 204, 160, 18, 1044086, LabelColor); // Magic Resistance
AddHtml(320, 204, 35, 18, FormatSkill(c, SkillName.MagicResist));
AddHtmlLocalized(153, 222, 160, 18, 1044061, LabelColor); // Anatomy
AddHtml(320, 222, 35, 18, FormatSkill(c, SkillName.Anatomy));
if (c is CuSidhe)
{
AddHtmlLocalized(153, 240, 160, 18, 1044077, LabelColor); // Healing
AddHtml(320, 240, 35, 18, FormatSkill(c, SkillName.Healing));
}
else
{
AddHtmlLocalized(153, 240, 160, 18, 1044090, LabelColor); // Poisoning
AddHtml(320, 240, 35, 18, FormatSkill(c, SkillName.Poisoning));
}
// TODO: Add remaining combat skills
AddImage(128, 260, 2086);
AddHtmlLocalized(147, 258, 160, 18, 3001032, 200); // Lore & Knowledge
AddHtmlLocalized(153, 276, 160, 18, 1044085, LabelColor); // Magery
AddHtml(320, 276, 35, 18, FormatSkill(c, SkillName.Magery));
AddHtmlLocalized(153, 294, 160, 18, 1044076, LabelColor); // Evaluating Intelligence
AddHtml(320, 294, 35, 18, FormatSkill(c, SkillName.EvalInt));
AddHtmlLocalized(153, 312, 160, 18, 1044106, LabelColor); // Meditation
AddHtml(320, 312, 35, 18, FormatSkill(c, SkillName.Meditation));
// TODO: Add remaining skills
AddButton(340, 358, 5601, 5605, 0, GumpButtonType.Page, page + 1);
AddButton(317, 358, 5603, 5607, 0, GumpButtonType.Page, page - 1);
AddPage(++page);
AddImage(128, 152, 2086);
AddHtmlLocalized(147, 150, 160, 18, 1049563, 200); // Preferred Foods
var foodPref = 3000340;
if ((c.FavoriteFood & FoodType.Meat) != 0)
{
foodPref = 1049564; // Meat
}
else if ((c.FavoriteFood & FoodType.FruitsAndVeggies) != 0)
{
foodPref = 1049565; // Fruits and Vegetables
}
else if ((c.FavoriteFood & FoodType.GrainsAndHay) != 0)
{
foodPref = 1049566; // Grains and Hay
}
else if ((c.FavoriteFood & FoodType.Fish) != 0)
{
foodPref = 1049568; // Fish
}
else if ((c.FavoriteFood & FoodType.Metal) != 0)
{
foodPref = 1049567; // Metal
}
else if ((c.FavoriteFood & FoodType.Eggs) != 0)
{
foodPref = 1044477; // Eggs
}
// TODO: Add 1115752 "Blackrock Stew" as a food type
AddHtmlLocalized(153, 168, 160, 18, foodPref, LabelColor);
AddImage(128, 188, 2086);
AddHtmlLocalized(147, 186, 160, 18, 1049569, 200); // Pack Instincts
var packInstinct = 3000340;
if ((c.PackInstinct & PackInstinct.Canine) != 0)
{
packInstinct = 1049570; // Canine
}
else if ((c.PackInstinct & PackInstinct.Ostard) != 0)
{
packInstinct = 1049571; // Ostard
}
else if ((c.PackInstinct & PackInstinct.Feline) != 0)
{
packInstinct = 1049572; // Feline
}
else if ((c.PackInstinct & PackInstinct.Arachnid) != 0)
{
packInstinct = 1049573; // Arachnid
}
else if ((c.PackInstinct & PackInstinct.Daemon) != 0)
{
packInstinct = 1049574; // Daemon
}
else if ((c.PackInstinct & PackInstinct.Bear) != 0)
{
packInstinct = 1049575; // Bear
}
else if ((c.PackInstinct & PackInstinct.Equine) != 0)
{
packInstinct = 1049576; // Equine
}
else if ((c.PackInstinct & PackInstinct.Bull) != 0)
{
packInstinct = 1049577; // Bull
}
AddHtmlLocalized(153, 204, 160, 18, packInstinct, LabelColor);
// TODO: Add Pet Slots
// TODO: Add Abilities
if (!Core.AOS)
{
AddImage(128, 224, 2086);
AddHtmlLocalized(147, 222, 160, 18, 1049594, 200); // Loyalty Rating
AddHtmlLocalized(
153,
240,
160,
18,
!c.Controlled || c.Loyalty == 0 ? 1061643 : 1049595 + c.Loyalty / 10,
LabelColor
);
}
AddButton(340, 358, 5601, 5605, 0, GumpButtonType.Page, 1);
AddButton(317, 358, 5603, 5607, 0, GumpButtonType.Page, page - 1);
}
private static string FormatSkill(BaseCreature c, SkillName name)
{
var skill = c.Skills[name];
if (skill.Base < 10.0)
{
return "<div align=right>---</div>";
}
return $"<div align=right>{skill.Value:F1}</div>";
}
private static string FormatAttributes(int cur, int max)
{
if (max == 0)
{
return "<div align=right>---</div>";
}
return $"<div align=right>{cur}/{max}</div>";
}
private static string FormatStat(int val)
{
if (val == 0)
{
return "<div align=right>---</div>";
}
return $"<div align=right>{val}</div>";
}
private static string FormatDouble(double val)
{
if (val == 0)
{
return "<div align=right>---</div>";
}
return $"<div align=right>{val:F1}</div>";
}
private static string FormatElement(int val, string color = null)
{
if (color == null)
{
return val == 0 ? "<div align=right>---</div>" : $"<div align=right>{val}%</div>";
}
return val == 0
? $"<BASEFONT COLOR={color}><div align=right>---</div>"
: $"<BASEFONT COLOR={color}><div align=right>{val}%</div>";
}
private static string FormatDamage(int min, int max)
{
if (min <= 0 || max <= 0)
{
return "<div align=right>---</div>";
}
return $"<div align=right>{min}-{max}</div>";
}
}
}