### Summary
Eliminates `IPooledEnumerable<T>` and `eable.Free()` from `Map` for mobiles. This drastically simplifies code that iterates in range, for example:
```cs
foreach (var m in m.GetMobilesInRange(5))
{
}
```
The code above no longer requires an eable and calling `Free()`.
- [X] Fixed several locations where an NPC that was damaged would cause a server crash.
- [X] Removed an unnecessary allocation in guard fake calls (NPCs calling guards on you)
- [X] Fixes damage precision loss in Poison Strike Spell
- [X] BogThing no longer attempts to "search" for boglings to eat when it is at full health
121 lines
4.1 KiB
C#
121 lines
4.1 KiB
C#
using System;
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using Server.Collections;
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using Server.Items;
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using Server.Mobiles;
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using Server.Spells.Necromancy;
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namespace Server.Spells.Chivalry
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{
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public class DispelEvilSpell : PaladinSpell
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{
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private static readonly SpellInfo _info = new(
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"Dispel Evil",
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"Dispiro Malas",
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-1,
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9002
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);
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public DispelEvilSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
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{
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}
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(0.25);
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public override double RequiredSkill => 35.0;
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public override int RequiredMana => 10;
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public override int RequiredTithing => 10;
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public override int MantraNumber => 1060721; // Dispiro Malas
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public override bool BlocksMovement => false;
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public override bool DelayedDamage => false;
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public override void SendCastEffect()
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{
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Caster.FixedEffect(0x37C4, 10, 7, 4, 3); // At player
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}
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public override void OnCast()
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{
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if (CheckSequence())
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{
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Caster.PlaySound(0xF5);
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Caster.PlaySound(0x299);
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Caster.FixedParticles(0x37C4, 1, 25, 9922, 14, 3, EffectLayer.Head);
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var dispelSkill = ComputePowerValue(2);
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var chiv = Caster.Skills.Chivalry.Value;
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using var queue = PooledRefQueue<Mobile>.Create();
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foreach (var m in Caster.GetMobilesInRange(8))
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{
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if (Caster != m && SpellHelper.ValidIndirectTarget(Caster, m) && Caster.CanBeHarmful(m, false))
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{
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queue.Enqueue(m);
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}
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}
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while (queue.Count > 0)
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{
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var m = queue.Dequeue();
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if (m is BaseCreature bc)
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{
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if (bc.Summoned && !bc.IsAnimatedDead)
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{
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var dispelChance = (50.0 + 100 * (chiv - bc.DispelDifficulty) / (bc.DispelFocus * 2)) / 100;
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dispelChance *= dispelSkill / 100.0;
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if (dispelChance > Utility.RandomDouble())
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{
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Effects.SendLocationParticles(
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EffectItem.Create(m.Location, m.Map, EffectItem.DefaultDuration),
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0x3728,
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8,
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20,
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5042
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);
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Effects.PlaySound(m, 0x201);
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m.Delete();
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continue;
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}
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}
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var evil = !bc.Controlled && bc.Karma < 0;
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if (evil)
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{
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// TODO: Is this right?
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var fleeChance = (100 - Math.Sqrt(m.Fame / 2.0)) * chiv * dispelSkill;
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fleeChance /= 1000000;
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if (fleeChance > Utility.RandomDouble())
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{
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bc.BeginFlee(TimeSpan.FromSeconds(30.0));
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}
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}
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}
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var context = TransformationSpellHelper.GetContext(m);
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if (context?.Spell is NecromancerSpell) // Trees are not evil! TODO: OSI confirm?
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{
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// transformed ..
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var drainChance = 0.5 * (Caster.Skills.Chivalry.Value / Math.Max(m.Skills.Necromancy.Value, 1));
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if (drainChance > Utility.RandomDouble())
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{
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var drain = 5 * dispelSkill / 100;
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m.Stam -= drain;
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m.Mana -= drain;
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}
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}
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}
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}
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FinishSequence();
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}
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}
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}
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