ModernUO/Projects/UOContent/Spells/Fourth/ArchCure.cs
2024-08-20 15:51:33 -07:00

164 lines
5 KiB
C#

using System;
using Server.Collections;
using Server.Mobiles;
namespace Server.Spells.Fourth
{
public class ArchCureSpell : MagerySpell, ITargetingSpell<IPoint3D>
{
private static readonly SpellInfo _info = new(
"Arch Cure",
"Vas An Nox",
215,
9061,
Reagent.Garlic,
Reagent.Ginseng,
Reagent.MandrakeRoot
);
public ArchCureSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
{
}
public override SpellCircle Circle => SpellCircle.Fourth;
// Arch cure is now 1/4th of a second faster
public override TimeSpan CastDelayBase => base.CastDelayBase - TimeSpan.FromSeconds(0.25);
public void Target(IPoint3D p)
{
if (CheckSequence())
{
SpellHelper.Turn(Caster, p);
SpellHelper.GetSurfaceTop(ref p);
var map = Caster.Map;
if (map != null)
{
using var pool = PooledRefQueue<Mobile>.Create();
var directTarget = p as Mobile;
var loc = new Point3D(p);
var feluccaRules = map.Rules == MapRules.FeluccaRules;
// You can target any living mobile directly, beneficial checks apply
if (directTarget != null && Caster.CanBeBeneficial(directTarget, false))
{
pool.Enqueue(directTarget);
}
foreach (var m in map.GetMobilesInRange(loc, 2))
{
if (m != directTarget && AreaCanTarget(m, feluccaRules))
{
pool.Enqueue(m);
}
}
Effects.PlaySound(loc, Caster.Map, 0x299);
var cured = 0;
while (pool.Count > 0)
{
var m = pool.Dequeue();
Caster.DoBeneficial(m);
var poison = m.Poison;
if (poison != null)
{
var chanceToCure = 10000 + (int)(Caster.Skills.Magery.Value * 75) -
(poison.Level + 1) * 1750;
chanceToCure /= 100;
chanceToCure -= 1;
if (chanceToCure > Utility.Random(100) && m.CurePoison(Caster))
{
++cured;
}
}
m.FixedParticles(0x373A, 10, 15, 5012, EffectLayer.Waist);
m.PlaySound(0x1E0);
}
if (cured > 0)
{
Caster.SendLocalizedMessage(1010058); // You have cured the target of all poisons!
}
}
}
}
public override void OnCast()
{
Caster.Target = new SpellTarget<IPoint3D>(this, allowGround: true);
}
private bool AreaCanTarget(Mobile target, bool feluccaRules)
{
/* Arch cure area effect won't cure aggressors, victims, murderers, criminals or monsters.
* In Felucca, it will also not cure summons and pets.
* For red players it will only cure themselves and guild members.
*/
if (!Caster.CanBeBeneficial(target, false))
{
return false;
}
if (Core.AOS && target != Caster)
{
if (IsAggressor(target) || IsAggressed(target))
{
return false;
}
if ((!IsInnocentTo(Caster, target) || !IsInnocentTo(target, Caster)) && !IsAllyTo(Caster, target))
{
return false;
}
if (feluccaRules && target is not PlayerMobile)
{
return false;
}
}
return true;
}
private bool IsAggressor(Mobile m)
{
foreach (var info in Caster.Aggressors)
{
if (m == info.Attacker && !info.Expired)
{
return true;
}
}
return false;
}
private bool IsAggressed(Mobile m)
{
foreach (var info in Caster.Aggressed)
{
if (m == info.Defender && !info.Expired)
{
return true;
}
}
return false;
}
private static bool IsInnocentTo(Mobile from, Mobile to) => Notoriety.Compute(from, to) == Notoriety.Innocent;
private static bool IsAllyTo(Mobile from, Mobile to) => Notoriety.Compute(from, to) == Notoriety.Ally;
}
}