ModernUO/Projects/UOContent/Spells/Mysticism/HailStormSpell.cs
2024-08-20 15:51:33 -07:00

123 lines
3.7 KiB
C#

using Server.Collections;
namespace Server.Spells.Mysticism;
public class HailStormSpell : MysticSpell, ITargetingSpell<IPoint3D>
{
private static readonly SpellInfo _info = new(
"Hail Storm",
"Kal Des Ylem",
-1,
9002,
Reagent.DragonsBlood,
Reagent.Bloodmoss,
Reagent.BlackPearl,
Reagent.MandrakeRoot
);
public HailStormSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
{
}
public override SpellCircle Circle => SpellCircle.Seventh;
public override int GetMana() => 50;
public void Target(IPoint3D p)
{
var loc = (p as Item)?.GetWorldLocation() ?? new Point3D(p);
if (SpellHelper.CheckTown(loc, Caster) && CheckSequence())
{
/* Summons a storm of hailstones that strikes all Targets within a radius around the Target's Location,
* dealing cold damage.
*/
SpellHelper.Turn(Caster, p);
var map = Caster.Map;
if (map != null)
{
using var pool = PooledRefQueue<Mobile>.Create();
var pvp = false;
PlayEffect(loc, Caster.Map);
foreach (var m in map.GetMobilesInRange(loc, 2))
{
if (m == Caster || !SpellHelper.ValidIndirectTarget(Caster, m) || !Caster.CanBeHarmful(m, false)
|| !Caster.CanSee(m) || !Caster.InLOS(m))
{
continue;
}
pool.Enqueue(m);
if (m.Player)
{
pvp = true;
}
}
double damage = GetNewAosDamage(51, 1, 5, pvp);
while (pool.Count > 0)
{
var m = pool.Dequeue();
Caster.DoHarmful(m);
SpellHelper.Damage(this, m, damage, 0, 0, 100, 0, 0);
}
}
}
}
public override void OnCast()
{
Caster.Target = new SpellTarget<IPoint3D>(this, allowGround: true);
}
private static void PlayEffect(Point3D p, Map map)
{
Effects.PlaySound(p, map, 0x64F);
PlaySingleEffect(p, map, -1, 1, -1, 1);
PlaySingleEffect(p, map, -2, 0, -3, -1);
PlaySingleEffect(p, map, -3, -1, -1, 1);
PlaySingleEffect(p, map, 1, 3, -1, 1);
PlaySingleEffect(p, map, -1, 1, 1, 3);
}
private static void PlaySingleEffect(Point3D p, Map map, int a, int b, int c, int d)
{
var x = p.X;
var y = p.Y;
var z = p.Z + 18;
SendEffectPacket(p, map, new Point3D(x + a, y + c, z), new Point3D(x + a, y + c, z));
SendEffectPacket(p, map, new Point3D(x + b, y + c, z), new Point3D(x + b, y + c, z));
SendEffectPacket(p, map, new Point3D(x + b, y + d, z), new Point3D(x + b, y + d, z));
SendEffectPacket(p, map, new Point3D(x + a, y + d, z), new Point3D(x + a, y + d, z));
SendEffectPacket(p, map, new Point3D(x + b, y + c, z), new Point3D(x + a, y + c, z));
SendEffectPacket(p, map, new Point3D(x + b, y + d, z), new Point3D(x + b, y + c, z));
SendEffectPacket(p, map, new Point3D(x + a, y + d, z), new Point3D(x + b, y + d, z));
SendEffectPacket(p, map, new Point3D(x + a, y + c, z), new Point3D(x + a, y + d, z));
}
private static void SendEffectPacket(Point3D p, Map map, Point3D orig, Point3D dest)
{
Effects.SendMovingEffect(
p,
map,
0x36D4,
orig,
dest,
0,
0,
false,
false,
0x63,
0x4
);
}
}