### Summary - Fixes various memory leaks related to spells - Fixes Spell Plague - Added ability to determine if `sdi` should take effect for Spell Damage. - Fixes animal form timer ticking non-stop while logged out.
69 lines
No EOL
1.6 KiB
C#
69 lines
No EOL
1.6 KiB
C#
using System;
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using Server.Items;
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namespace Server.Spells.Necromancy;
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public class VampiricEmbraceSpell : TransformationSpell
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{
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private static readonly SpellInfo _info = new(
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"Vampiric Embrace",
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"Rel Xen An Sanct",
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203,
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9031,
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Reagent.BatWing,
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Reagent.NoxCrystal,
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Reagent.PigIron
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);
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public VampiricEmbraceSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
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{
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}
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(2.0);
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public override double RequiredSkill => 99.0;
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public override int RequiredMana => 23;
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public override int Body => Caster.Female ? 745 : 744;
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public override int Hue => 0x847E;
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public override int FireResistOffset => -25;
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public override void GetCastSkills(out double min, out double max)
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{
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if (Caster.Skills[CastSkill].Value >= RequiredSkill)
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{
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min = 80.0;
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max = 120.0;
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}
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else
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{
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base.GetCastSkills(out min, out max);
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}
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}
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public override void DoEffect(Mobile m)
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{
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Effects.SendLocationParticles(
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EffectItem.Create(m.Location, m.Map, EffectItem.DefaultDuration),
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0x373A,
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1,
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17,
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1108,
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7,
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9914,
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0
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);
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Effects.SendLocationParticles(
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EffectItem.Create(m.Location, m.Map, EffectItem.DefaultDuration),
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0x376A,
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1,
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22,
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67,
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7,
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9502,
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0
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);
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Effects.PlaySound(m.Location, m.Map, 0x4B1);
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}
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} |