ModernUO/Projects/UOContent/Spells/Necromancy/Wither.cs
Kamron Batman a552cf4138
fix: Fixes various memory leaks and spells (#1786)
### Summary
- Fixes various memory leaks related to spells
- Fixes Spell Plague
- Added ability to determine if `sdi` should take effect for Spell Damage.
- Fixes animal form timer ticking non-stop while logged out.
2024-05-21 19:44:42 -07:00

133 lines
No EOL
4 KiB
C#

using System;
using Server.Collections;
using Server.Items;
using Server.Mobiles;
namespace Server.Spells.Necromancy;
public class WitherSpell : NecromancerSpell
{
private static readonly SpellInfo _info = new(
"Wither",
"Kal Vas An Flam",
203,
9031,
Reagent.NoxCrystal,
Reagent.GraveDust,
Reagent.PigIron
);
public WitherSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
{
}
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(Core.Expansion switch
{
>= Expansion.SA => 1.25,
>= Expansion.ML => 1.5,
_ => 1.0
});
public override double RequiredSkill => 60.0;
public override int RequiredMana => 23;
public override bool DelayedDamage => false;
public override void OnCast()
{
if (CheckSequence())
{
/* Creates a withering frost around the Caster,
* which deals Cold Damage to all valid targets in a radius of 5 tiles.
*/
var map = Caster.Map;
if (map != null)
{
using var pool = PooledRefQueue<Mobile>.Create();
var cbc = Caster as BaseCreature;
var isMonster = cbc?.Controlled == false && (cbc.IsAnimatedDead || !cbc.Summoned);
foreach (var targ in Caster.GetMobilesInRange(Core.ML ? 4 : 5))
{
if (targ == Caster
|| !Caster.InLOS(targ)
|| !isMonster && !SpellHelper.ValidIndirectTarget(Caster, targ)
|| !Caster.CanBeHarmful(targ, false))
{
continue;
}
if (isMonster && targ.Player)
{
continue;
}
// Animate dead casting poison strike shouldn't hit: familiars or player or pets
if (targ is BaseCreature bc)
{
if (bc.IsAnimatedDead)
{
continue;
}
if (isMonster && (bc.Controlled || bc.Summoned || bc.Team == cbc.Team || bc.IsNecroFamiliar))
{
continue;
}
}
pool.Enqueue(targ);
}
Effects.PlaySound(Caster.Location, map, 0x1FB);
Effects.PlaySound(Caster.Location, map, 0x10B);
Effects.SendLocationParticles(
EffectItem.Create(Caster.Location, map, EffectItem.DefaultDuration),
0x37CC,
1,
40,
97,
3,
9917,
0
);
while (pool.Count > 0)
{
var m = pool.Dequeue();
Caster.DoHarmful(m);
m.FixedParticles(0x374A, 1, 15, 9502, 97, 3, (EffectLayer)255);
double damage = Utility.RandomMinMax(30, 35);
damage *= 300 + m.Karma / 100.0 + GetDamageSkill(Caster) * 10;
damage /= 1000;
var sdiBonus = AosAttributes.GetValue(Caster, AosAttribute.SpellDamage);
// PvP spell damage increase cap of 15% from an item's magic property in Publish 33(SE)
if (Core.SE && m.Player && Caster.Player && sdiBonus > 15)
{
sdiBonus = 15;
}
damage *= 100 + sdiBonus;
damage /= 100;
// TODO: cap?
// if (damage > 40)
// damage = 40;
SpellHelper.Damage(this, m, damage, 0, 0, 100, 0, 0);
}
}
}
FinishSequence();
}
}