ModernUO/Projects/UOContent/Spells/Ninjitsu/DeathStrike.cs
Kamron Batman a552cf4138
fix: Fixes various memory leaks and spells (#1786)
### Summary
- Fixes various memory leaks related to spells
- Fixes Spell Plague
- Added ability to determine if `sdi` should take effect for Spell Damage.
- Fixes animal form timer ticking non-stop while logged out.
2024-05-21 19:44:42 -07:00

177 lines
5.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using Server.Items;
using Server.SkillHandlers;
namespace Server.Spells.Ninjitsu;
public class DeathStrike : NinjaMove
{
private static readonly Dictionary<Mobile, DeathStrikeTimer> _table = new();
public override int BaseMana => 30;
public override double RequiredSkill => 85.0;
// You prepare to hit your opponent with a Death Strike.
public override TextDefinition AbilityMessage { get; } = 1063091;
public override double GetDamageScalar(Mobile attacker, Mobile defender) => 0.5;
public override void OnHit(Mobile attacker, Mobile defender, int damage)
{
if (!Validate(attacker) || !CheckMana(attacker, true))
{
return;
}
ClearCurrentMove(attacker);
var ninjitsu = attacker.Skills.Ninjitsu.Value;
// TODO: should be defined onHit method, what if the player hit and remove the weapon before process? ;)
var isRanged = attacker.Weapon is BaseRanged;
var chance = ninjitsu switch
{
// This formula is an approximation from OSI data. TODO: find correct formula
< 100 => 30 + (ninjitsu - 85) * 2.2,
_ => 63 + (ninjitsu - 100) * 1.1
};
if (chance / 100 < Utility.RandomDouble())
{
attacker.SendLocalizedMessage(1070779); // You missed your opponent with a Death Strike.
return;
}
var damageBonus = 0;
if (_table.Remove(defender, out var timer))
{
defender.SendLocalizedMessage(1063092); // Your opponent lands another Death Strike!
if (timer.Steps > 0)
{
damageBonus = (int)(attacker.Skills.Ninjitsu.Value / 15);
}
timer.Stop();
}
else
{
defender.SendLocalizedMessage(1063093); // You have been hit by a Death Strike! Move with caution!
}
attacker.SendLocalizedMessage(1063094); // You inflict a Death Strike upon your opponent!
defender.FixedParticles(0x374A, 1, 17, 0x26BC, EffectLayer.Waist);
attacker.PlaySound(attacker.Female ? 0x50D : 0x50E);
var t = new DeathStrikeTimer(defender, attacker, damageBonus, isRanged);
_table[defender] = t;
t.Start();
CheckGain(attacker);
}
public static void AddStep(Mobile m)
{
if (_table.TryGetValue(m, out var timer) && ++timer.Steps >= 5)
{
timer.ProcessDeathStrike();
}
}
public static void RemoveEffect(Mobile m)
{
if (_table.Remove(m, out var timer))
{
timer.Stop();
}
}
private class DeathStrikeTimer : Timer
{
private Mobile _attacker;
private int _damageBonus;
private bool _isRanged;
private Mobile _target;
public int Steps { get; set; }
internal DeathStrikeTimer(Mobile target, Mobile attacker, int damageBonus, bool isRanged)
: base(TimeSpan.FromSeconds(5.0))
{
_target = target;
_attacker = attacker;
_damageBonus = damageBonus;
_isRanged = isRanged;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected override void OnTick()
{
ProcessDeathStrike();
}
public void ProcessDeathStrike()
{
int damage;
var ninjitsu = _attacker.Skills.Ninjitsu.Value;
var stalkingBonus = Tracking.GetStalkingBonus(_attacker, _target);
if (Core.ML)
{
var scalar = Math.Min(1, (_attacker.Skills.Hiding.Value + _attacker.Skills.Stealth.Value) / 220);
// New formula doesn't apply DamageBonus anymore, caps must be, directly, 60/30.
if (Steps >= 5)
{
damage = (int)Math.Floor(Math.Min(60, ninjitsu / 3 * (0.3 + 0.7 * scalar) + stalkingBonus));
}
else
{
damage = (int)Math.Floor(Math.Min(30, ninjitsu / 9 * (0.3 + 0.7 * scalar) + stalkingBonus));
}
if (_isRanged)
{
damage /= 2;
}
_target.Damage(damage, _attacker); // Damage is direct.
}
else
{
var divisor = Steps >= 5 ? 30 : 80;
var baseDamage = ninjitsu / divisor * 10;
var maxDamage = Steps >= 5 ? 62 : 22;
damage = Math.Clamp((int)(baseDamage + stalkingBonus), 0, maxDamage) + _damageBonus;
// Damage is physical.
AOS.Damage(
_target,
_attacker,
damage,
true,
100,
0,
0,
0,
0,
0,
0,
false,
false,
true
);
}
RemoveEffect(_target);
}
}
}