ModernUO/Projects/UOContent/Spells/Spellweaving/Mobiles/ArcaneFey.cs
Kamron Batman 8efa90b3ce
fix: Codegens spell items (#1765)
### Summary
- Fixes some serialization issues with spell items
- Fixes accessibility issues with field spells and removes the awkward "InternalItem" concept
- Codegens the fields/items used in spells
2024-05-08 19:48:39 -07:00

48 lines
1.4 KiB
C#

using ModernUO.Serialization;
namespace Server.Mobiles;
[SerializationGenerator(0, false)]
public partial class ArcaneFey : BaseCreature
{
[Constructible]
public ArcaneFey() : base(AIType.AI_Mage, FightMode.Evil)
{
Name = NameList.RandomName("pixie");
Body = 128;
BaseSoundID = 0x467;
SetStr(20);
SetDex(150);
SetInt(125);
SetDamage(9, 15);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 80, 90);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 40, 50);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.EvalInt, 70.1, 80.0);
SetSkill(SkillName.Magery, 70.1, 80.0);
SetSkill(SkillName.Meditation, 70.1, 80.0);
SetSkill(SkillName.MagicResist, 50.5, 100.0);
SetSkill(SkillName.Tactics, 10.1, 20.0);
SetSkill(SkillName.Wrestling, 10.1, 12.5);
Fame = 0;
Karma = 0;
ControlSlots = 1;
}
public override string CorpseName => "a pixie corpse";
public override double DispelDifficulty => 70.0;
public override double DispelFocus => 20.0;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override bool InitialInnocent => true;
}