ModernUO/Projects/UOContent/Spells/Spellweaving/Mobiles/ArcaneFiend.cs
Kamron Batman 8efa90b3ce
fix: Codegens spell items (#1765)
### Summary
- Fixes some serialization issues with spell items
- Fixes accessibility issues with field spells and removes the awkward "InternalItem" concept
- Codegens the fields/items used in spells
2024-05-08 19:48:39 -07:00

49 lines
1.4 KiB
C#

using ModernUO.Serialization;
namespace Server.Mobiles;
[SerializationGenerator(0, false)]
public partial class ArcaneFiend : BaseCreature
{
[Constructible]
public ArcaneFiend() : base(AIType.AI_Mage)
{
Body = 74;
BaseSoundID = 422;
SetStr(55);
SetDex(40);
SetInt(60);
SetDamage(10, 14);
SetDamageType(ResistanceType.Physical, 0);
SetDamageType(ResistanceType.Fire, 50);
SetDamageType(ResistanceType.Poison, 50);
SetResistance(ResistanceType.Physical, 25, 35);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.EvalInt, 20.1, 30.0);
SetSkill(SkillName.Magery, 60.1, 70.0);
SetSkill(SkillName.MagicResist, 30.1, 50.0);
SetSkill(SkillName.Tactics, 42.1, 50.0);
SetSkill(SkillName.Wrestling, 40.1, 44.0);
Fame = 0;
Karma = 0;
ControlSlots = 1;
}
public override string CorpseName => "an imp corpse";
public override double DispelDifficulty => 70.0;
public override double DispelFocus => 20.0;
public override PackInstinct PackInstinct => PackInstinct.Daemon;
public override bool BleedImmune => true; // TODO: Verify on OSI. Guide says this.
public override string DefaultName => "an imp";
}