### Summary - Fixes some serialization issues with spell items - Fixes accessibility issues with field spells and removes the awkward "InternalItem" concept - Codegens the fields/items used in spells
49 lines
1.4 KiB
C#
49 lines
1.4 KiB
C#
using ModernUO.Serialization;
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namespace Server.Mobiles;
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[SerializationGenerator(0, false)]
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public partial class ArcaneFiend : BaseCreature
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{
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[Constructible]
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public ArcaneFiend() : base(AIType.AI_Mage)
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{
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Body = 74;
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BaseSoundID = 422;
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SetStr(55);
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SetDex(40);
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SetInt(60);
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SetDamage(10, 14);
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SetDamageType(ResistanceType.Physical, 0);
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SetDamageType(ResistanceType.Fire, 50);
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SetDamageType(ResistanceType.Poison, 50);
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SetResistance(ResistanceType.Physical, 25, 35);
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SetResistance(ResistanceType.Fire, 40, 50);
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SetResistance(ResistanceType.Cold, 20, 30);
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SetResistance(ResistanceType.Poison, 30, 40);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetSkill(SkillName.EvalInt, 20.1, 30.0);
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SetSkill(SkillName.Magery, 60.1, 70.0);
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SetSkill(SkillName.MagicResist, 30.1, 50.0);
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SetSkill(SkillName.Tactics, 42.1, 50.0);
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SetSkill(SkillName.Wrestling, 40.1, 44.0);
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Fame = 0;
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Karma = 0;
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ControlSlots = 1;
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}
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public override string CorpseName => "an imp corpse";
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public override double DispelDifficulty => 70.0;
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public override double DispelFocus => 20.0;
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public override PackInstinct PackInstinct => PackInstinct.Daemon;
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public override bool BleedImmune => true; // TODO: Verify on OSI. Guide says this.
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public override string DefaultName => "an imp";
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}
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