### Summary - Fixes some serialization issues with spell items - Fixes accessibility issues with field spells and removes the awkward "InternalItem" concept - Codegens the fields/items used in spells
74 lines
1.7 KiB
C#
74 lines
1.7 KiB
C#
using System;
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using ModernUO.Serialization;
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namespace Server.Mobiles;
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[SerializationGenerator(0, false)]
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public partial class NatureFury : BaseCreature
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{
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[Constructible]
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public NatureFury() : base(AIType.AI_Melee)
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{
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Body = 0x33;
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Hue = 0x4001;
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SetStr(150);
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SetDex(150);
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SetInt(100);
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SetHits(80);
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SetStam(250);
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SetMana(0);
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SetDamage(6, 8);
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SetDamageType(ResistanceType.Poison, 100);
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SetDamageType(ResistanceType.Physical, 0);
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SetResistance(ResistanceType.Physical, 90);
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SetSkill(SkillName.Wrestling, 90.0);
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SetSkill(SkillName.MagicResist, 70.0);
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SetSkill(SkillName.Tactics, 100.0);
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Fame = 0;
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Karma = 0;
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ControlSlots = 1;
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}
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public override bool DeleteCorpseOnDeath => Core.AOS;
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public override bool IsHouseSummonable => true;
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public override double DispelDifficulty => 125.0;
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public override double DispelFocus => 90.0;
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public override bool BleedImmune => true;
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public override Poison PoisonImmune => Poison.Lethal;
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public override bool AlwaysMurderer => true;
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public override string DefaultName => "a nature's fury";
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public override void MoveToWorld(Point3D loc, Map map)
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{
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base.MoveToWorld(loc, map);
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Timer.StartTimer(DoEffects);
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}
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public void DoEffects()
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{
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FixedParticles(0x91C, 10, 180, 0x2543, 0, 0, EffectLayer.Waist);
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PlaySound(0xE);
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PlaySound(0x1BC);
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if (Alive && !Deleted)
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{
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Timer.StartTimer(TimeSpan.FromSeconds(7.0), DoEffects);
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}
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}
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[AfterDeserialization(false)]
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private void AfterDeserialization()
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{
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Delete();
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}
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}
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