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Base
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Merge branch 'main' into behavior-tree
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2022-06-19 10:32:42 -07:00 |
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Bushido
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fix: Updates serialization to use v2.0 (#998)
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2022-04-17 08:02:15 -07:00 |
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Chivalry
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fix: Cleans up LINQ calls. (#965)
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2022-03-20 19:20:54 -07:00 |
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Eighth
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fix: Cleans up LINQ calls. (#965)
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2022-03-20 19:20:54 -07:00 |
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Fifth
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fix: Cleans up LINQ calls. (#965)
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2022-03-20 19:20:54 -07:00 |
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First
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fix: Fixes skill requirements and cleans up magery spells (#870)
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2021-12-05 09:40:57 -08:00 |
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Fourth
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fix: Cleans up LINQ calls. (#965)
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2022-03-20 19:20:54 -07:00 |
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Gargoyle/SpellDefinitions
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fix: Cleans up spell info variable (#848)
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2021-11-14 18:31:32 -08:00 |
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Mysticism
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fix: More spell variable cleanup (#850)
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2021-11-14 18:48:44 -08:00 |
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Necromancy
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fix: Fixes first/second scrolls crashing (#891)
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2021-12-24 15:26:12 -08:00 |
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Ninjitsu
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fix: Removes scale speed by dex for monsters, fixes NPC movement/thinking speed (#1019)
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2022-05-15 10:01:14 -07:00 |
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Second
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fix: Fixes skill requirements and cleans up magery spells (#870)
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2021-12-05 09:40:57 -08:00 |
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Seventh
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fix: Cleans up LINQ calls. (#965)
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2022-03-20 19:20:54 -07:00 |
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Sixth
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fix: Cleans up LINQ calls. (#965)
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2022-03-20 19:20:54 -07:00 |
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Spellweaving
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fix: Fixes localization corner cases with OPL (#1050)
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2022-06-12 21:17:42 -07:00 |
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Targeting
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fix: Fixes targeting checks (#869)
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2021-12-01 08:15:16 -08:00 |
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Third
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fix: Codegens lockable containers and cleans up lockpickable (#976)
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2022-03-26 21:48:18 -07:00 |
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Initializer.cs
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fix: Changes spells so they register during configuration (#889)
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2021-12-19 19:58:59 -08:00 |
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Reagent.cs
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Formats UO Content (#201)
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2020-08-27 18:30:38 -07:00 |
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UnsummonTimer.cs
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fix(core): Adds Hashed & Hierarchical Timer Wheel (#655)
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2021-07-11 22:42:06 -07:00 |