ModernUO/Projects/UOContent/Items/Clothing/MiddleTorso.cs

108 lines
2.6 KiB
C#

using ModernUO.Serialization;
namespace Server.Items
{
[SerializationGenerator(0, false)]
public abstract partial class BaseMiddleTorso : BaseClothing
{
public BaseMiddleTorso(int itemID, int hue = 0) : base(itemID, Layer.MiddleTorso, hue)
{
}
}
[SerializationGenerator(0, false)]
[Flippable(0x1541, 0x1542)]
public partial class BodySash : BaseMiddleTorso
{
[Constructible]
public BodySash(int hue = 0) : base(0x1541, hue)
{
}
public override double DefaultWeight => 1.0;
}
[SerializationGenerator(0, false)]
[Flippable(0x153d, 0x153e)]
public partial class FullApron : BaseMiddleTorso
{
[Constructible]
public FullApron(int hue = 0) : base(0x153d, hue)
{
}
public override double DefaultWeight => 4.0;
}
[SerializationGenerator(0, false)]
[Flippable(0x1f7b, 0x1f7c)]
public partial class Doublet : BaseMiddleTorso
{
[Constructible]
public Doublet(int hue = 0) : base(0x1F7B, hue)
{
}
public override double DefaultWeight => 2.0;
}
[SerializationGenerator(0, false)]
[Flippable(0x1ffd, 0x1ffe)]
public partial class Surcoat : BaseMiddleTorso
{
[Constructible]
public Surcoat(int hue = 0) : base(0x1FFD, hue)
{
}
public override double DefaultWeight => 6.0;
}
[SerializationGenerator(0, false)]
[Flippable(0x1fa1, 0x1fa2)]
public partial class Tunic : BaseMiddleTorso
{
[Constructible]
public Tunic(int hue = 0) : base(0x1FA1, hue)
{
}
public override double DefaultWeight => 5.0;
}
[SerializationGenerator(0, false)]
[Flippable(0x2310, 0x230F)]
public partial class FormalShirt : BaseMiddleTorso
{
[Constructible]
public FormalShirt(int hue = 0) : base(0x2310, hue)
{
}
public override double DefaultWeight => 1.0;
}
[SerializationGenerator(0, false)]
[Flippable(0x1f9f, 0x1fa0)]
public partial class JesterSuit : BaseMiddleTorso
{
[Constructible]
public JesterSuit(int hue = 0) : base(0x1F9F, hue)
{
}
public override double DefaultWeight => 4.0;
}
[SerializationGenerator(0, false)]
[Flippable(0x27A1, 0x27EC)]
public partial class JinBaori : BaseMiddleTorso
{
[Constructible]
public JinBaori(int hue = 0) : base(0x27A1, hue)
{
}
public override double DefaultWeight => 3.0;
}
}