ModernUO/Projects/UOContent/Items/Weapons/Axes/Axe.cs

33 lines
1,003 B
C#

using ModernUO.Serialization;
namespace Server.Items
{
[Flippable(0xF49, 0xF4a)]
[SerializationGenerator(0, false)]
public partial class Axe : BaseAxe
{
[Constructible]
public Axe() : base(0xF49)
{
}
public override double DefaultWeight => 4.0;
public override WeaponAbility PrimaryAbility => WeaponAbility.CrushingBlow;
public override WeaponAbility SecondaryAbility => WeaponAbility.Dismount;
public override int AosStrengthReq => 35;
public override int AosMinDamage => 14;
public override int AosMaxDamage => 16;
public override int AosSpeed => 37;
public override float MlSpeed => 3.00f;
public override int OldStrengthReq => 35;
public override int OldMinDamage => 6;
public override int OldMaxDamage => 33;
public override int OldSpeed => 37;
public override int InitMinHits => 31;
public override int InitMaxHits => 110;
}
}