144 lines
4.9 KiB
C#
144 lines
4.9 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Engines.BuffIcons;
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using Server.Mobiles;
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namespace Server.Spells.Bushido;
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public class HonorableExecution : SamuraiMove
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{
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private static readonly Dictionary<Mobile, HonorableExecutionTimer> _table = new();
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public override int BaseMana => 0;
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public override double RequiredSkill => 25.0;
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// You better kill your enemy with your next hit or you'll be rather sorry...
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public override TextDefinition AbilityMessage { get; } = 1063122;
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public override double GetDamageScalar(Mobile attacker, Mobile defender) =>
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// TODO: 20 -> Perfection
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1.0 + attacker.Skills.Bushido.Value * 20 / 10000;
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public override void OnHit(Mobile attacker, Mobile defender, int damage)
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{
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if (!Validate(attacker) || !CheckMana(attacker, true))
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{
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return;
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}
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ClearCurrentMove(attacker);
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RemovePenalty(attacker);
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HonorableExecutionTimer timer;
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if (!defender.Alive)
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{
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attacker.FixedParticles(0x373A, 1, 17, 0x7E2, EffectLayer.Waist);
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var bushido = attacker.Skills.Bushido.Value;
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bushido *= bushido;
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attacker.Hits += 20 + (int)(bushido / 480.0);
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var swingBonus = Math.Max(1, (int)(bushido / 720.0));
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timer = new HonorableExecutionTimer(TimeSpan.FromSeconds(20.0), attacker, swingBonus: swingBonus);
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(attacker as PlayerMobile)?.AddBuff(
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new BuffInfo(
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BuffIcon.HonorableExecution,
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1060595,
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1153807,
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TimeSpan.FromSeconds(20.0),
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$"{swingBonus}"
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)
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);
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}
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else
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{
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attacker.AddResistanceMod(new ResistanceMod(ResistanceType.Physical, "PhysicalResistHonorableExecution", -40));
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attacker.AddResistanceMod(new ResistanceMod(ResistanceType.Fire, "FireResistHonorableExecution", -40));
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attacker.AddResistanceMod(new ResistanceMod(ResistanceType.Cold, "ColdResistHonorableExecution", -40));
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attacker.AddResistanceMod(new ResistanceMod(ResistanceType.Poison, "PoisonResistHonorableExecution", -40));
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attacker.AddResistanceMod(new ResistanceMod(ResistanceType.Energy, "EnergyResistHonorableExecution", -40));
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var resSpells = attacker.Skills.MagicResist.Value;
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if (resSpells > 0.0)
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{
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attacker.AddSkillMod(new DefaultSkillMod(SkillName.MagicResist, "MagicResistHonorableExecution", true, -resSpells));
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}
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timer = new HonorableExecutionTimer(TimeSpan.FromSeconds(7.0), attacker, penalty: true);
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if (Core.HS)
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{
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(attacker as PlayerMobile)?.AddBuff(
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new BuffInfo(
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BuffIcon.HonorableExecution,
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1060595,
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1153808,
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TimeSpan.FromSeconds(7.0),
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$"{resSpells}\t{40}\t{40}\t{40}\t{40}\t{40}"
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)
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);
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}
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else
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{
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(attacker as PlayerMobile)?.AddBuff(
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new BuffInfo(BuffIcon.HonorableExecution, 1060595, TimeSpan.FromSeconds(7.0))
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);
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}
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}
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_table[attacker] = timer;
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timer.Start();
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attacker.Delta(MobileDelta.WeaponDamage);
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CheckGain(attacker);
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}
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public static int GetSwingBonus(Mobile target) => _table.TryGetValue(target, out var info) ? info._swingBonus : 0;
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public static bool IsUnderPenalty(Mobile target) => _table.TryGetValue(target, out var info) && info._penalty;
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public static void RemovePenalty(Mobile target)
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{
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if (_table.Remove(target, out var timer))
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{
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timer.Clear();
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}
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}
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private class HonorableExecutionTimer : Timer
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{
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public readonly Mobile _from;
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public readonly bool _penalty;
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public readonly int _swingBonus;
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public HonorableExecutionTimer(TimeSpan duration, Mobile from, int swingBonus = 0, bool penalty = false) : base(duration)
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{
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_from = from;
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_swingBonus = swingBonus;
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_penalty = penalty;
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}
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protected override void OnTick()
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{
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_from?.Delta(MobileDelta.WeaponDamage);
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RemovePenalty(_from);
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}
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public void Clear()
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{
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Stop();
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_from.RemoveResistanceMod("PhysicalResistHonorableExecution");
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_from.RemoveResistanceMod("FireResistHonorableExecution");
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_from.RemoveResistanceMod("ColdResistHonorableExecution");
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_from.RemoveResistanceMod("PoisonResistHonorableExecution");
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_from.RemoveResistanceMod("EnergyResistHonorableExecution");
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_from.RemoveSkillMod("MagicResistHonorableExecution");
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}
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}
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}
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