ModernUO/Projects/UOContent/Spells/Chivalry/CleanseByFire.cs
Kamron Batman 9b7fea2c20
fix: Magic NPCs now use spell range (#1870)
### Summary
- Drastically streamlines the spell targeting by collapsing the target classes into a single `SpellTarget<T>` class.
- Moves TargetRange to the spell itself so it can be used by MageAI.
- Changes range check in MageAI to use TargetRange. This should fix target acquisition bugs
2024-08-08 07:05:27 -07:00

119 lines
3.8 KiB
C#

using System;
using Server.Engines.ConPVP;
using Server.Targeting;
namespace Server.Spells.Chivalry
{
public class CleanseByFireSpell : PaladinSpell, ITargetingSpell<Mobile>
{
private static readonly SpellInfo _info = new(
"Cleanse By Fire",
"Expor Flamus",
-1,
9002
);
public CleanseByFireSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
{
}
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.0);
public override double RequiredSkill => 5.0;
public override int RequiredMana => 10;
public override int RequiredTithing => 10;
public override int MantraNumber => 1060718; // Expor Flamus
public void Target(Mobile m)
{
if (m == null)
{
return;
}
if (!m.Poisoned)
{
Caster.SendLocalizedMessage(1060176); // That creature is not poisoned!
}
else if (CheckBSequence(m))
{
SpellHelper.Turn(Caster, m);
/* Cures the target of poisons, but causes the caster to be burned by fire damage for 13-55 hit points.
* The amount of fire damage is lessened if the caster has high Karma.
*/
var p = m.Poison;
if (p != null)
{
// Cleanse by fire is now difficulty based
var chanceToCure = 10000 + (int)(Caster.Skills.Chivalry.Value * 75) - (p.Level + 1) * 2000;
chanceToCure /= 100;
if (chanceToCure > Utility.Random(100))
{
if (m.CurePoison(Caster))
{
if (Caster != m)
{
Caster.SendLocalizedMessage(1010058); // You have cured the target of all poisons!
}
m.SendLocalizedMessage(1010059); // You have been cured of all poisons.
}
}
else
{
Caster.SendLocalizedMessage(1010060); // You have failed to cure your target!
}
}
m.PlaySound(0x1E0);
m.FixedParticles(0x373A, 1, 15, 5012, 3, 2, EffectLayer.Waist);
IEntity from = new Entity(Serial.Zero, new Point3D(m.X, m.Y, m.Z - 5), m.Map);
IEntity to = new Entity(Serial.Zero, new Point3D(m.X, m.Y, m.Z + 45), m.Map);
Effects.SendMovingParticles(
from,
to,
0x374B,
1,
0,
false,
false,
63,
2,
9501,
1,
0,
EffectLayer.Head,
0x100
);
Caster.PlaySound(0x208);
Caster.FixedParticles(0x3709, 1, 30, 9934, 0, 7, EffectLayer.Waist);
var damage = Math.Clamp(50 - ComputePowerValue(4), 13, 55);
AOS.Damage(Caster, Caster, damage, 0, 100, 0, 0, 0, true);
}
}
public override bool CheckCast()
{
if (DuelContext.CheckSuddenDeath(Caster))
{
Caster.SendMessage(0x22, "You cannot cast this spell when in sudden death.");
return false;
}
return base.CheckCast();
}
public override void OnCast()
{
Caster.Target = new SpellTarget<Mobile>(this, TargetFlags.Beneficial);
}
}
}