### Summary - Drastically streamlines the spell targeting by collapsing the target classes into a single `SpellTarget<T>` class. - Moves TargetRange to the spell itself so it can be used by MageAI. - Changes range check in MageAI to use TargetRange. This should fix target acquisition bugs
119 lines
3.8 KiB
C#
119 lines
3.8 KiB
C#
using System;
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using Server.Engines.ConPVP;
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using Server.Targeting;
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namespace Server.Spells.Chivalry
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{
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public class CleanseByFireSpell : PaladinSpell, ITargetingSpell<Mobile>
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{
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private static readonly SpellInfo _info = new(
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"Cleanse By Fire",
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"Expor Flamus",
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-1,
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9002
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);
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public CleanseByFireSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
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{
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}
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.0);
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public override double RequiredSkill => 5.0;
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public override int RequiredMana => 10;
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public override int RequiredTithing => 10;
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public override int MantraNumber => 1060718; // Expor Flamus
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public void Target(Mobile m)
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{
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if (m == null)
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{
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return;
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}
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if (!m.Poisoned)
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{
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Caster.SendLocalizedMessage(1060176); // That creature is not poisoned!
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}
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else if (CheckBSequence(m))
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{
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SpellHelper.Turn(Caster, m);
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/* Cures the target of poisons, but causes the caster to be burned by fire damage for 13-55 hit points.
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* The amount of fire damage is lessened if the caster has high Karma.
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*/
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var p = m.Poison;
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if (p != null)
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{
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// Cleanse by fire is now difficulty based
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var chanceToCure = 10000 + (int)(Caster.Skills.Chivalry.Value * 75) - (p.Level + 1) * 2000;
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chanceToCure /= 100;
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if (chanceToCure > Utility.Random(100))
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{
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if (m.CurePoison(Caster))
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{
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if (Caster != m)
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{
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Caster.SendLocalizedMessage(1010058); // You have cured the target of all poisons!
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}
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m.SendLocalizedMessage(1010059); // You have been cured of all poisons.
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}
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}
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else
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{
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Caster.SendLocalizedMessage(1010060); // You have failed to cure your target!
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}
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}
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m.PlaySound(0x1E0);
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m.FixedParticles(0x373A, 1, 15, 5012, 3, 2, EffectLayer.Waist);
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IEntity from = new Entity(Serial.Zero, new Point3D(m.X, m.Y, m.Z - 5), m.Map);
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IEntity to = new Entity(Serial.Zero, new Point3D(m.X, m.Y, m.Z + 45), m.Map);
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Effects.SendMovingParticles(
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from,
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to,
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0x374B,
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1,
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0,
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false,
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false,
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63,
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2,
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9501,
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1,
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0,
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EffectLayer.Head,
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0x100
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);
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Caster.PlaySound(0x208);
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Caster.FixedParticles(0x3709, 1, 30, 9934, 0, 7, EffectLayer.Waist);
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var damage = Math.Clamp(50 - ComputePowerValue(4), 13, 55);
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AOS.Damage(Caster, Caster, damage, 0, 100, 0, 0, 0, true);
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}
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}
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public override bool CheckCast()
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{
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if (DuelContext.CheckSuddenDeath(Caster))
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{
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Caster.SendMessage(0x22, "You cannot cast this spell when in sudden death.");
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return false;
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}
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return base.CheckCast();
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}
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public override void OnCast()
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{
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Caster.Target = new SpellTarget<Mobile>(this, TargetFlags.Beneficial);
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}
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}
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}
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