ModernUO/Projects/UOContent/Spells/Eighth/EnergyVortex.cs
2024-08-20 15:51:33 -07:00

66 lines
1.9 KiB
C#

using System;
using Server.Mobiles;
namespace Server.Spells.Eighth
{
public class EnergyVortexSpell : MagerySpell, ITargetingSpell<IPoint3D>
{
private static readonly SpellInfo _info = new(
"Energy Vortex",
"Vas Corp Por",
260,
9032,
false,
Reagent.Bloodmoss,
Reagent.BlackPearl,
Reagent.MandrakeRoot,
Reagent.Nightshade
);
public EnergyVortexSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
{
}
public override SpellCircle Circle => SpellCircle.Eighth;
public void Target(IPoint3D p)
{
var map = Caster.Map;
SpellHelper.GetSurfaceTop(ref p);
if (map?.CanSpawnMobile(p.X, p.Y, p.Z) != true)
{
Caster.SendLocalizedMessage(501942); // That location is blocked.
}
else if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
{
// TODO: Check Demo for pre-T2A.
var duration = Core.T2A ? TimeSpan.FromSeconds(90.0) : TimeSpan.FromSeconds(Utility.Random(80, 40));
BaseCreature.Summon(new EnergyVortex(), false, Caster, new Point3D(p), 0x212, duration);
}
}
public override bool CheckCast()
{
if (!base.CheckCast())
{
return false;
}
if (Caster.Followers + (Core.SE ? 2 : 1) > Caster.FollowersMax)
{
Caster.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
return false;
}
return true;
}
public override void OnCast()
{
Caster.Target = new SpellTarget<IPoint3D>(this, allowGround: true, retryOnLos: true);
}
}
}