66 lines
1.9 KiB
C#
66 lines
1.9 KiB
C#
using System;
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using Server.Mobiles;
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namespace Server.Spells.Eighth
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{
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public class EnergyVortexSpell : MagerySpell, ITargetingSpell<IPoint3D>
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{
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private static readonly SpellInfo _info = new(
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"Energy Vortex",
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"Vas Corp Por",
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260,
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9032,
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false,
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Reagent.Bloodmoss,
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Reagent.BlackPearl,
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Reagent.MandrakeRoot,
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Reagent.Nightshade
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);
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public EnergyVortexSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
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{
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}
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public override SpellCircle Circle => SpellCircle.Eighth;
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public void Target(IPoint3D p)
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{
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var map = Caster.Map;
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SpellHelper.GetSurfaceTop(ref p);
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if (map?.CanSpawnMobile(p.X, p.Y, p.Z) != true)
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{
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Caster.SendLocalizedMessage(501942); // That location is blocked.
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}
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else if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
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{
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// TODO: Check Demo for pre-T2A.
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var duration = Core.T2A ? TimeSpan.FromSeconds(90.0) : TimeSpan.FromSeconds(Utility.Random(80, 40));
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BaseCreature.Summon(new EnergyVortex(), false, Caster, new Point3D(p), 0x212, duration);
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}
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}
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public override bool CheckCast()
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{
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if (!base.CheckCast())
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{
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return false;
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}
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if (Caster.Followers + (Core.SE ? 2 : 1) > Caster.FollowersMax)
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{
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Caster.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
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return false;
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}
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return true;
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}
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public override void OnCast()
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{
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Caster.Target = new SpellTarget<IPoint3D>(this, allowGround: true, retryOnLos: true);
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}
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}
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}
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