ModernUO/Projects/UOContent/Spells/First/MagicArrow.cs
Bohica 192f092ee7
fix: Fixes various spell animations (#2346)
### Summary

This is a partial fix for servers that enable 0xC7 and clients that support 0xC7. A proper fix should be made on ClassicUO.
2026-03-06 00:30:40 -08:00

74 lines
2 KiB
C#

using System;
using Server.Targeting;
namespace Server.Spells.First
{
public class MagicArrowSpell : MagerySpell, ITargetingSpell<Mobile>
{
private static readonly SpellInfo _info = new(
"Magic Arrow",
"In Por Ylem",
212,
9041,
Reagent.SulfurousAsh
);
public MagicArrowSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
{
}
public override SpellCircle Circle => SpellCircle.First;
public override Type[] DelayedDamageSpellFamilyStacking => AOSNoDelayedDamageStackingSelf;
public override bool DelayedDamage => true;
public void Target(Mobile m)
{
if (CheckHSequence(m))
{
var source = Caster;
SpellHelper.Turn(source, m);
if (Core.SA && HasDelayedDamageContext(m))
{
DoHurtFizzle();
return;
}
SpellHelper.CheckReflect((int)Circle, ref source, ref m);
double damage;
if (Core.AOS)
{
damage = GetNewAosDamage(10, 1, 4, m);
}
else
{
damage = Utility.Random(4, 4);
if (CheckResisted(m))
{
damage *= 0.75;
m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy.
}
damage *= GetDamageScalar(m);
}
source.MovingParticles(m, 0x36E4, 5, 0, false, false, 0, 0, 3006, 0, 0, EffectLayer.RightHand, 0);
source.PlaySound(0x1E5);
SpellHelper.Damage(this, m, damage, 0, 100, 0, 0, 0);
}
}
public override void OnCast()
{
Caster.Target = new SpellTarget<Mobile>(this, TargetFlags.Harmful);
}
}
}