ModernUO/Projects/UOContent/Spells/Ninjitsu/SurpriseAttack.cs
Kamron Batman a552cf4138
fix: Fixes various memory leaks and spells (#1786)
### Summary
- Fixes various memory leaks related to spells
- Fixes Spell Plague
- Added ability to determine if `sdi` should take effect for Spell Damage.
- Fixes animal form timer ticking non-stop while logged out.
2024-05-21 19:44:42 -07:00

120 lines
No EOL
3.2 KiB
C#

using System;
using System.Collections.Generic;
using Server.SkillHandlers;
namespace Server.Spells.Ninjitsu;
public class SurpriseAttack : NinjaMove
{
private static readonly Dictionary<Mobile, SurpriseAttackTimer> _table = new();
public override int BaseMana => 20;
public override double RequiredSkill => Core.ML ? 60.0 : 30.0;
public override TextDefinition AbilityMessage { get; } = 1063128; // You prepare to surprise your prey.
public override bool ValidatesDuringHit => false;
public override bool Validate(Mobile from)
{
if (!from.Hidden || from.AllowedStealthSteps <= 0)
{
from.SendLocalizedMessage(1063087); // You must be in stealth mode to use this ability.
return false;
}
return base.Validate(from);
}
public override bool OnBeforeSwing(Mobile attacker, Mobile defender)
{
var valid = Validate(attacker) && CheckMana(attacker, true);
if (valid)
{
attacker.BeginAction<Stealth>();
Timer.StartTimer(TimeSpan.FromSeconds(5.0), attacker.EndAction<Stealth>);
}
return valid;
}
public override void OnHit(Mobile attacker, Mobile defender, int damage)
{
// Validates before swing
ClearCurrentMove(attacker);
attacker.SendLocalizedMessage(1063129); // You catch your opponent off guard with your Surprise Attack!
defender.SendLocalizedMessage(1063130); // Your defenses are lowered as your opponent surprises you!
defender.FixedParticles(0x37B9, 1, 5, 0x26DA, 0, 3, EffectLayer.Head);
attacker.RevealingAction();
StopTimer(defender);
var ninjitsu = attacker.Skills.Ninjitsu.Fixed;
var malus = ninjitsu / 60 + (int)Tracking.GetStalkingBonus(attacker, defender);
var timer = new SurpriseAttackTimer(defender, malus);
timer.Start();
_table[defender] = timer;
CheckGain(attacker);
}
public override void OnMiss(Mobile attacker, Mobile defender)
{
ClearCurrentMove(attacker);
attacker.SendLocalizedMessage(1063161); // You failed to properly use the element of surprise.
attacker.RevealingAction();
}
public static bool GetMalus(Mobile target, ref int malus)
{
if (!_table.TryGetValue(target, out var info))
{
return false;
}
malus = info.Malus;
return true;
}
private static void StopTimer(Mobile m)
{
if (_table.Remove(m, out var timer))
{
timer.Stop();
}
}
private static void EndSurprise(SurpriseAttackTimer info)
{
StopTimer(info.Target);
info.Target.SendLocalizedMessage(1063131); // Your defenses have returned to normal.
}
private class SurpriseAttackTimer : Timer
{
public int Malus;
public Mobile Target;
public SurpriseAttackTimer(Mobile target, int effect) : base(TimeSpan.FromSeconds(8.0))
{
Target = target;
Malus = effect;
}
protected override void OnTick()
{
StopTimer(Target);
Target.SendLocalizedMessage(1063131); // Your defenses have returned to normal.
}
}
}