## Summary Captures the durable learnings from the message-interpolation work (PRs #2434, #2436, #2437, #2438, #2440) as reference documentation. **Doc-only PR — no code changes.** The original Phase 2 audit (PR #2435) was development scaffolding and was closed unmerged once Phase 3 consumed it. This PR replaces it with proper reference docs that future authors can consult. ## What's added ### `dev-docs/string-handling.md` - Promote `RawInterpolatedStringHandler` from a one-line note to a proper section listing all APIs that accept it (messages, OPL, gumps, packets). - Document the `:L` lowercase format specifier. - New comprehensive **"Interpolation Anti-Patterns"** section covering 8 patterns with before/after examples — applies to any handler-aware API: 1. Ternary with interpolated branches 2. Switch expression with interpolated arms 3. Pre-built local typed as `string` 4. `.ToString()` (or any string-returning method) inside a hole 5. String concatenation inside a hole 6. `string.Format` feeding a handler-aware API 7. LINQ-built strings inside a hole 8. Pre-built concat var ### `dev-docs/networking-packets.md` - Add **"Player-Facing Message APIs"** section listing `Mobile` / `Item` / `NetState` message methods with their handler overloads. - Note the `IBroadcastFilter` pattern for new spatial-broadcast helpers. ### `dev-docs/property-lists.md`, `dev-docs/gump-system.md` - Cross-reference the new anti-patterns section. - Add explicit `.ToString()` inside holes warning to property-lists (it had no such guidance before). ### `dev-docs/claude-skills/` - Mirror the same content (condensed) in `modernuo-string-handling.md`, `modernuo-networking.md`, `modernuo-property-lists.md`, `modernuo-gump-system.md`. - Add audit rule #17 to `modernuo-code-audit.md` covering all 8 anti-patterns with severity WARNING, plus the `:L` format spec. ### `CLAUDE.md` - Add audit rule #18 summarizing the interpolation anti-patterns + `:L`, pointing to `dev-docs/string-handling.md` for details. ## Why this matters Before this PR there was no documentation explaining when an interpolated string call site silently allocates a string despite the receiving API providing a handler overload. The Phase 3 cleanup (PRs #2436/#2437/#2438) discovered ~28 such sites in the codebase; without these docs the same patterns would re-emerge. The new audit rule + CLAUDE.md entry will catch them at write time.
5.5 KiB
ModernUO String Handling Skill
When This Skill Applies
- Any code that builds strings dynamically (concatenation, formatting, interpolation)
- Converting
System.Text.StringBuildertoValueStringBuilder - Packet string construction
- Gump/message text building
Core Rule
Never use System.Text.StringBuilder. Use Server.Text.ValueStringBuilder everywhere.
Quick Reference
Construction
// Bounded output (preferred): zero heap allocation
using var sb = new ValueStringBuilder(stackalloc char[128]);
// Unbounded output: rents from STArrayPool
using var sb = ValueStringBuilder.Create(256);
using var sb = ValueStringBuilder.Create(); // default 64 chars
String Interpolation
Works with stackalloc — writes directly into the builder's buffer:
using var sb = new ValueStringBuilder(stackalloc char[64]);
sb.Append($"Player {name} has {kills} kills");
Reuse via Reset
Use Reset() instead of creating a new builder:
using var sb = new ValueStringBuilder(stackalloc char[128]);
foreach (var item in items)
{
sb.Reset();
sb.Append($"{item.Name}: {item.Value}");
Process(sb.ToString());
}
Reading Results
sb.ToString()— when you need a string (allocates)sb.AsSpan()— when consumer acceptsReadOnlySpan<char>(zero-alloc)
Common Mistakes
1. Using StringBuilder
// BAD
var sb = new StringBuilder();
sb.Append(name);
return sb.ToString();
// GOOD
using var sb = new ValueStringBuilder(stackalloc char[64]);
sb.Append(name);
return sb.ToString();
2. Forgetting using var
// BAD: pooled array may leak if Grow() happened
var sb = ValueStringBuilder.Create();
return sb.ToString(); // never disposed!
// GOOD
using var sb = ValueStringBuilder.Create();
return sb.ToString();
3. Chaining Append calls
// BAD: VSB Append returns void, not this
sb.Append("a").Append("b");
// GOOD
sb.Append("a");
sb.Append("b");
// BETTER: use interpolation
sb.Append($"a{value}b");
4. Reassigning a using variable
// BAD: can't reassign using var
using var sb = ValueStringBuilder.Create();
sb = ValueStringBuilder.Create(); // CS1656!
// GOOD: use Reset()
using var sb = ValueStringBuilder.Create();
sb.Reset();
5. using var with ref extension methods
// BAD: CS1657 — using var can't be passed by ref
using var sb = new ValueStringBuilder(stackalloc char[64]);
sb.AppendSpaceWithArticle(text, articleAn); // takes ref VSB
// GOOD: manual Dispose
var sb = new ValueStringBuilder(stackalloc char[64]);
sb.AppendSpaceWithArticle(text, articleAn);
var result = sb.ToString();
sb.Dispose();
6. No AppendFormat — use $"..." interpolation
// BAD: AppendFormat doesn't exist on VSB (no object[] params equivalent)
sb.AppendFormat("{0:N0} points, {1:N0} kills", score, kills);
// GOOD: use interpolation with format specifiers (zero boxing, zero intermediate strings)
sb.Append($"{score:N0} points, {kills:N0} kills");
Interpolation Anti-Patterns (handler-aware APIs)
Many APIs accept ref RawInterpolatedStringHandler (messages on Mobile/Item, IPropertyList.Add, SpanWriter.WriteAscii/WriteLatin1, gump AddLabel/AddHtml, Html.Center/Color/Right, etc.). The handler overload renders the interpolation directly into a pooled buffer with zero string allocation — but only when the call-site argument is a $"..." literal directly in position. These patterns silently defeat that selection. Flag any of them in messaging/gump/OPL code.
| Pattern | Why bad | Fix |
|---|---|---|
Send(cond ? $"a" : $"b") |
Ternary unifies branches as string |
if/else with two calls |
Send(thing switch { 1 => $"a", _ => $"b" }) |
Switch expr unifies as string |
switch statement, call per arm |
var s = $"foo {x}"; Send(s); |
Local typed string; ROS overload picked |
Inline at call site |
Send($"x {value.ToString()}") |
.ToString() allocates a string per call |
Drop .ToString() — handler formats directly |
Send($"x {td.String()}") |
TextDefinition.String allocates |
Drop .String() (or pass td directly if API supports it) |
Send($"x {a + b}") |
string + string allocates |
Multiple holes: Send($"x {a}{b}") |
Send(string.Format("x {0}", v)) |
Format allocates | Send($"x {v}") |
Send($"x {items.Aggregate(...)}") |
LINQ string ops allocate | ValueStringBuilder + pass span |
For lowercase output, use the :L format specifier instead of value.ToString().ToLowerInvariant():
mob.SendMessage($"You earned a {rank:L} trophy!"); // "gold" not "Gold"
:L is recognized by RawInterpolatedStringHandler.AppendFormatted<T>(T, string?) and the (ROS<char>, int, string?) overload. Case-sensitive — use uppercase :L.
Capacity Sizing Guide
| Content | Recommended |
|---|---|
| Version strings, coordinates | stackalloc char[32-48] |
| Player names, short messages | stackalloc char[64] |
| Item descriptions, titles | stackalloc char[128] |
| Paragraph text, HTML snippets | stackalloc char[256] |
| Large HTML, gump content | Create(512) or Create() |
| Unbounded (logs, file paths) | Create() |
Related Docs
dev-docs/string-handling.md— full reference (incl. interpolation anti-patterns +:Lspec)dev-docs/code-standards.md— memory management rulesdev-docs/property-lists.md— IPropertyList string interpolation (different handler)dev-docs/networking-packets.md— player-facing message APIs and their handler overloads