ModernUO/Projects/UOContent/Items/Food
Joe ff10811d3d
feat: Adds Endless Decanter of Water and Water Elemental acquisition (#2371)
## Summary

- Adds the Endless Decanter of Water (introduced in Publish 66.2 / SA era)
- Players throw a full Pitcher of Water at a Water Elemental for a 10% chance to receive the decanter; the pitcher is always destroyed on impact
- Each Water Elemental can only yield one decanter; the state is persisted and previously saved elementals are migrated to the new serialization version
- The decanter auto-refills from a linked water trough when the owner empties it within 10 tiles of the stored trough location
- Linking stores a Point3D + Map snapshot, supporting both static tile troughs and addon troughs
- The decanter is blessed and displays Linked/Unlinked status in its tooltip
2026-03-14 16:45:06 -07:00
..
Asian.cs fix: Optimizes items to use default weights. (Part 3) (#2242) 2025-07-24 16:21:27 -07:00
Beverage.cs feat: Adds Endless Decanter of Water and Water Elemental acquisition (#2371) 2026-03-14 16:45:06 -07:00
BeverageEmpty.cs fix: Optimizes items to use default weights. (Part 2) (#2241) 2025-07-24 15:41:44 -07:00
Bowls.cs fix: Optimizes items to use default weights. (Part 3) (#2242) 2025-07-24 16:21:27 -07:00
Chocolatiering.cs fix: Source generates food. (#1054) 2022-06-13 01:48:27 -07:00
CookableFood.cs fix: Optimizes items to use default weights. (Part 3) (#2242) 2025-07-24 16:21:27 -07:00
Cooking.cs fix: Optimizes items to use default weights. (Part 3) (#2242) 2025-07-24 16:21:27 -07:00
EndlessDecanter.cs feat: Adds Endless Decanter of Water and Water Elemental acquisition (#2371) 2026-03-14 16:45:06 -07:00
Food.cs fix: Optimizes items to use default weights. (Part 3) (#2242) 2025-07-24 16:21:27 -07:00
Fruits.cs fix: Optimizes items to use default weights. (Part 3) (#2242) 2025-07-24 16:21:27 -07:00
Vegetables.cs fix: Optimizes items to use default weights. (Part 1) (#2240) 2025-07-24 14:44:39 -07:00