63 lines
3.3 KiB
Markdown
63 lines
3.3 KiB
Markdown
# GOALS
|
|
|
|
The goal of ModernUO is a complete rewrite of RunUO that focuses on performance.
|
|
Some of the many high level goals include:
|
|
|
|
### Architecture
|
|
- [x] Upgrade Server/Scripts to target .NET Core 3
|
|
- [X] Upgrade the code to use C# 8 standards
|
|
- [X] Remove compilation of scripts at startup in favor of loading DLLs.
|
|
- [X] Support configuration via a `modernuo.json` file
|
|
|
|
### Networking
|
|
- [ ] Replace Packet classes with functions
|
|
- [X] Improve asynchronous socket handling using Pipes
|
|
- [X] Improve socket handling (2-5x) and event loop using libuv
|
|
|
|
### Administration
|
|
- [ ] Move IP logging and account data to SQL
|
|
- [ ] Move account management to web
|
|
|
|
### Serialization & World Saves
|
|
- [ ] Create a flag to indicate when objects will be serialized.
|
|
* Players, all items held by players, houses, etc.
|
|
- [ ] Create transactions which handle changes to objects including:
|
|
* Transitioning from not serialized to serialized (created)
|
|
* Transitioning from serialized to not serialized (deleted)
|
|
* Property value changes
|
|
- [ ] Create asynchronous request from cold storage
|
|
* External system must provide objects and their nested objects (e.g. containers)
|
|
|
|
### Optimizations for large shards
|
|
- [ ] Eject inactive players and their items after they are serialized to cold storage
|
|
- [ ] Create hydration techniques for non-persisted systems (e.g. spawners, decorations, static, champions, etc)
|
|
- [ ] Simplify certain items by eliminating all of their individual types and using an enum to reference their individual type
|
|
* Items subject to change: reagents, logs, ore, ingots, potions, and containers
|
|
* Syntax change: `new MandrakeRoot()` -> `new Reagent(ReagentType.MandrakeRoot)`
|
|
- [ ] Create object pools for high availability items such as gold and reagents
|
|
* For example, `new MandrakeRoot()` -> `ObjectPool.Get<Reagent>(ReagentType.MandrakeRoot)`.
|
|
* Pools should be elastic and adjust according to nominal usage. For example, if thousands of gold objects are created and destroyed in a small period of time, the pool should be expanded and replenished properly so it is never empty, or full.
|
|
- [ ] Replace timer system with libuv implementation
|
|
- [X] Create `DefaultName` for mobiles
|
|
|
|
### Plugins (Separate Repos & Optional)
|
|
- [ ] RunUO 2.0 Migration Utility
|
|
* Template code for updating serializations
|
|
* Convert World file and dump to new serialization technique if there is one
|
|
- [ ] Login/Auth Gateway (Like OSI!)
|
|
* Use central AuthID via redis or similar
|
|
* Support 2FA Auths via at login gump
|
|
- [ ] 2FA Auth at Login to prevent password theft
|
|
* Support Authy via universal interface
|
|
* Support external app/device, magic number email, SMS, and FCM
|
|
* Support user identity via web browser to curb flooding
|
|
- [ ] Serialization via Database (no world saves)
|
|
* Asynchronously offload the transaction to another service for permanent serialization
|
|
* Support basic KVP databases such as MongoDB, RocksDB, and Redis, etc.
|
|
|
|
### Bugs & Misc
|
|
- [X] Rounding errors with new bank system
|
|
- [X] Replace specific checks for `Item`/`Mobile` by extended `IEntity` and mainstreaming the `NEWPARENT` code
|
|
- [ ] TryDropItem dropping items until it fails when it should be all-or-nothing
|
|
- [ ] Consumable items are deleted directly in several places instead of using `Item.Consume()`
|
|
- [ ] Stack/Hold checks are broken in certain situations
|