23 lines
984 B
C#
23 lines
984 B
C#
using Server.Items;
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namespace Server.Mobiles;
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public class EnergyBoltCounter : MonsterAbilitySingleTarget
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{
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public override MonsterAbilityType AbilityType => MonsterAbilityType.EnergyBoltCounter;
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public override MonsterAbilityTrigger AbilityTrigger => MonsterAbilityTrigger.TakeDamage; // Ranged attackers
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public override double ChanceToTrigger => 0.4;
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protected override void OnTarget(MonsterAbilityTrigger trigger, BaseCreature source, Mobile defender)
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{
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source.MovingParticles(defender, 0x379F, 7, 0, false, true, 0xBE3, 0xFCB, 0x211);
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defender.PlaySound(0x229);
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source.DoHarmful(defender);
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AOS.Damage(defender, source, 50, 0, 0, 0, 0, 100, 0);
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}
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protected override bool CanEffectTarget(MonsterAbilityTrigger trigger, BaseCreature source, Mobile defender) =>
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base.CanEffectTarget(trigger, source, defender)
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&& (trigger == MonsterAbilityTrigger.TakeSpellDamage || defender.Weapon is BaseRanged);
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}
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