ModernUO/Projects/UOContent/Mobiles/Abilities/MonsterAbilitySingleTargetDoT.cs
2025-01-01 20:19:38 -08:00

80 lines
2.5 KiB
C#

using System;
using System.Collections.Generic;
namespace Server.Mobiles;
public abstract class MonsterAbilitySingleTargetDoT : MonsterAbilitySingleTarget
{
private Dictionary<Mobile, ExpireTimer> _table;
public virtual TimeSpan MinDelay => TimeSpan.FromSeconds(10.0);
public virtual TimeSpan MaxDelay => TimeSpan.FromSeconds(10.0);
protected override void OnTarget(MonsterAbilityTrigger trigger, BaseCreature source, Mobile defender)
{
_table ??= new Dictionary<Mobile, ExpireTimer>();
var duration = Utility.RandomMinMax(MinDelay, MaxDelay);
var count = GetCount(source, defender);
var timer = _table[defender] = new ExpireTimer(this, source, defender, duration, count);
timer.Start();
}
protected virtual int GetCount(BaseCreature source, Mobile defender) => 1;
protected abstract void EffectTick(BaseCreature source, Mobile defender, ref TimeSpan nextDelay);
protected abstract void EndEffect(BaseCreature source, Mobile defender);
protected abstract void OnEffectExpired(BaseCreature source, Mobile defender);
public bool IsUnderEffect(Mobile defender) => _table?.ContainsKey(defender) == true;
protected bool RemoveEffect(BaseCreature source, Mobile defender)
{
if (_table?.Remove(defender, out var timer) == true)
{
timer.Stop();
EndEffect(source, defender);
return true;
}
return false;
}
private class ExpireTimer : Timer
{
private BaseCreature _source;
private Mobile _defender;
private MonsterAbilitySingleTargetDoT _ability;
public ExpireTimer(
MonsterAbilitySingleTargetDoT ability,
BaseCreature source,
Mobile defender,
TimeSpan delay,
int count
) : base(delay, delay, count)
{
_ability = ability;
_source = source;
_defender = defender;
}
protected override void OnTick()
{
var delay = RemainingCount <= 1
? TimeSpan.MinValue
: Utility.RandomMinMax(_ability.MinDelay, _ability.MaxDelay);
_ability.EffectTick(_source, _defender, ref delay);
Interval = delay;
// Remaining decrements after OnTick so it is off by 1
if (RemainingCount <= 1)
{
_ability.RemoveEffect(_source, _defender);
_ability.OnEffectExpired(_source, _defender);
}
}
}
}