ModernUO/Projects/UOContent/Mobiles/Abilities/ThrowHatchetCounter.cs

20 lines
839 B
C#

using Server.Items;
namespace Server.Mobiles;
public class ThrowHatchetCounter : MonsterAbilitySingleTarget
{
public override MonsterAbilityType AbilityType => MonsterAbilityType.ThrowWeapon;
public override MonsterAbilityTrigger AbilityTrigger => MonsterAbilityTrigger.TakeDamage;
public override double ChanceToTrigger => 0.4;
protected override void OnTarget(MonsterAbilityTrigger trigger, BaseCreature source, Mobile defender)
{
source.MovingEffect(defender, 0xF43, 10, 0, false, false);
source.DoHarmful(defender);
AOS.Damage(defender, source, 50, 100, 0, 0, 0, 0, 0);
}
protected override bool CanEffectTarget(MonsterAbilityTrigger trigger, BaseCreature source, Mobile defender) =>
base.CanEffectTarget(trigger, source, defender) && defender.Weapon is BaseRanged;
}