## Breaking Change! Setting `mod.Owner` will no longer update a skill mod. **Please stick to the API and use `mobile.AddSkillMod(mod)` for all situations, including equipping.** ## Fixes - [X] Fixes memory leak in factions. - [X] Changes `List<SkillMod>` to `HashSet<SkillMod>`. - [X] Eliminates skill mods adding/removing twice. |
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|---|---|---|
| .. | ||
| Election.cs | ||
| Faction.cs | ||
| FactionItem.cs | ||
| FactionState.cs | ||
| FactionSystem.cs | ||
| Generator.cs | ||
| GuardList.cs | ||
| Keywords.cs | ||
| MerchantTitles.cs | ||
| PlayerState.cs | ||
| Reflector.cs | ||
| SilverGivenEntry.cs | ||
| StrongholdRegion.cs | ||
| Town.cs | ||
| TownState.cs | ||
| VendorList.cs | ||