ModernUO/Projects/UOContent/Spells/Ninjitsu
Kamron Batman eee8494558
fix: Removes scale speed by dex for monsters, fixes NPC movement/thinking speed (#1019)
* Removes scaled speed by dex for monsters
* Changes scaled speed by dex for pets (HS+ expansion) to be 400ms -> 100ms between 50 -> 200 dex
* Removes speed changes that were broken for various mobs
* Combines "Legacy" speed and renames the class to `NPCSpeeds`
* Creates speed "classes" (slow, medium, fast, very fast)
* Introduces a new overridable property `SpeedClass`. Register a new speed class using `NPCSpeeds.Register()` and then set the speed class to bulk/mass apply speeds.

Order of speed determination:
1. SpeedMod
2. SpeedClass property (not null)
3. SpeedClass entry in Data\npc-speeds.json for that type
4. "Fast" (200ms Active, 400ms Passive)
2022-05-15 10:01:14 -07:00
..
AnimalForm.cs fix: Fixes mount blocking and adds permanent option for customization (#1005) 2022-04-19 14:23:10 -07:00
Backstab.cs feat(timers): Adds timer pooling, fixes timer related bugs, and changes timer api (#667) 2021-08-07 14:33:35 -07:00
DeathStrike.cs fix: More spell variable cleanup (#850) 2021-11-14 18:48:44 -08:00
FocusAttack.cs chore: Cleans up pattern checks. (#892) 2021-12-24 15:53:59 -08:00
KiAttack.cs fix: More spell variable cleanup (#850) 2021-11-14 18:48:44 -08:00
MirrorImage.cs fix: Removes scale speed by dex for monsters, fixes NPC movement/thinking speed (#1019) 2022-05-15 10:01:14 -07:00
NinjaMove.cs Formats UO Content (#201) 2020-08-27 18:30:38 -07:00
NinjaSpell.cs Fixes brace style (#248) 2020-09-13 21:49:46 -07:00
ShadowJump.cs fix: Cleans up spell info variable (#848) 2021-11-14 18:31:32 -08:00
SurpriseAttack.cs fix: More spell variable cleanup (#850) 2021-11-14 18:48:44 -08:00