..
Base
fix: Fixes curses and spell effects ( #1112 )
2022-07-07 23:59:46 -07:00
Bushido
fix: Updates serialization to use v2.0 ( #998 )
2022-04-17 08:02:15 -07:00
Chivalry
fix: Fixes curses and spell effects ( #1112 )
2022-07-07 23:59:46 -07:00
Eighth
fix: Cleans up LINQ calls. ( #965 )
2022-03-20 19:20:54 -07:00
Fifth
fix: Cleans up LINQ calls. ( #965 )
2022-03-20 19:20:54 -07:00
First
fix: Fixes skill requirements and cleans up magery spells ( #870 )
2021-12-05 09:40:57 -08:00
Fourth
fix: Cleans up LINQ calls. ( #965 )
2022-03-20 19:20:54 -07:00
Gargoyle /SpellDefinitions
fix: Cleans up spell info variable ( #848 )
2021-11-14 18:31:32 -08:00
Mysticism
fix: Fixes curses and spell effects ( #1112 )
2022-07-07 23:59:46 -07:00
Necromancy
fix: Fixes curses and spell effects ( #1112 )
2022-07-07 23:59:46 -07:00
Ninjitsu
fix: Removes scale speed by dex for monsters, fixes NPC movement/thinking speed ( #1019 )
2022-05-15 10:01:14 -07:00
Second
fix: Fixes skill requirements and cleans up magery spells ( #870 )
2021-12-05 09:40:57 -08:00
Seventh
fix: Cleans up LINQ calls. ( #965 )
2022-03-20 19:20:54 -07:00
Sixth
fix: Cleans up LINQ calls. ( #965 )
2022-03-20 19:20:54 -07:00
Spellweaving
fix: Fixes localization corner cases with OPL ( #1050 )
2022-06-12 21:17:42 -07:00
Targeting
fix: Fixes targeting checks ( #869 )
2021-12-01 08:15:16 -08:00
Third
fix: Codegens lockable containers and cleans up lockpickable ( #976 )
2022-03-26 21:48:18 -07:00
Initializer.cs
fix: Changes spells so they register during configuration ( #889 )
2021-12-19 19:58:59 -08:00
Reagent.cs
Formats UO Content ( #201 )
2020-08-27 18:30:38 -07:00
UnsummonTimer.cs
fix(core): Adds Hashed & Hierarchical Timer Wheel ( #655 )
2021-07-11 22:42:06 -07:00