ModernUO/Projects/UOContent/Mobiles
Kamron Batman 03d0a4664e
fix(core): Adds SkipLocalsInitAttribute support, optimizes broadcasted packets (#363)
- [X] Adds support for `SkipLocalsInitAttribute`. SkipLocalsInitAttribute skips initializing stack variables including `stackalloc`. I don't think it is wired/working yet but should be implemented soon.
- [X] Optimizes broadcasted packets by checking if the first byte (packet ID) is non-zero. If it is already set, it reuses the buffer.
- [X] Removes unnecessary refs to Spans. I don't think the Span struct itself is mutable, so a ref is not helpful.
2020-12-26 12:46:06 -08:00
..
AI fix(core): Optimizes strings / .NET 5 compatibility changes (#354) 2020-12-20 23:21:55 -08:00
Animals fix(core): Fixes several serialization issues (#355) 2020-12-23 07:11:41 -08:00
Familiars Removes literal variables (#257) 2020-09-18 18:41:26 -07:00
Guards fix(core): Fixes several serialization issues (#355) 2020-12-23 07:11:41 -08:00
Healers fix(core): NPE in Cycles per second (#331) 2020-11-30 23:12:16 -08:00
Monsters fix(core): Fixes several serialization issues (#355) 2020-12-23 07:11:41 -08:00
Special fix(core): Fixes several serialization issues (#355) 2020-12-23 07:11:41 -08:00
Townfolk fix(core): Optimizes strings / .NET 5 compatibility changes (#354) 2020-12-20 23:21:55 -08:00
Vendors fix(core): Fixes several serialization issues (#355) 2020-12-23 07:11:41 -08:00
BaseCreature.cs fix(core): Adds SkipLocalsInitAttribute support, optimizes broadcasted packets (#363) 2020-12-26 12:46:06 -08:00
ChampionTitleInfo.cs Cleans up comments for localization (#260) 2020-09-20 12:48:10 -07:00
PlayerMobile.cs fix(core): Adds SkipLocalsInitAttribute support, optimizes broadcasted packets (#363) 2020-12-26 12:46:06 -08:00