ModernUO/Projects/UOContent/Mobiles/Vendors
Kamron Batman 4ddb3de026
fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases.
- [X] Fixes an issue with dupe copying the savebuffer reference (ugh).
- [X] Streamlines the IGenericWriter API to use better generics.
- [X] Streamlines the IGenericReader API to use better generics.
- [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects.
- [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks.
- [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading.
  - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states.
- [X] Fixes an issue with serializing negative DateTime deltas.
- [X] Fixes a potential issue with serializing non-UTC DateTime.

Bumps release version
2020-12-23 07:11:41 -08:00
..
NPC fix(core): Optimizes strings / .NET 5 compatibility changes (#354) 2020-12-20 23:21:55 -08:00
SBInfo C# 9 Cleanup (#325) 2020-11-27 00:29:21 -08:00
AnimalBuy.cs Formats UO Content (#201) 2020-08-27 18:30:38 -07:00
BaseVendor.cs fix(core): Optimizes strings / .NET 5 compatibility changes (#354) 2020-12-20 23:21:55 -08:00
BeverageBuy.cs Fixes dupe exception (#258) 2020-09-19 15:46:07 -07:00
GenericBuy.cs fix(core): Fixes several serialization issues (#355) 2020-12-23 07:11:41 -08:00
GenericSell.cs fix(core): Converts vendor buy packets (#339) 2020-12-11 00:04:39 -08:00
PlayerBarkeeper.cs fix(core): Fixes several serialization issues (#355) 2020-12-23 07:11:41 -08:00
PlayerVendor.cs fix(core): Fixes several serialization issues (#355) 2020-12-23 07:11:41 -08:00
PresetMapBuy.cs Formats UO Content (#201) 2020-08-27 18:30:38 -07:00
RentedVendor.cs C# 9 Cleanup (#325) 2020-11-27 00:29:21 -08:00
VendorInventory.cs fix(core): Fixes several serialization issues (#355) 2020-12-23 07:11:41 -08:00