ModernUO/Projects/UOContent/Mobiles
2026-07-02 19:40:11 -07:00
..
Abilities fix: Adds guard for monster ability recursion (#2363) 2026-03-12 19:26:49 -07:00
AI fix(ai): pet order/home refactor — stop & post-combat behavior (#2459) 2026-06-07 01:22:43 -07:00
Animals chore: Fixes variable types for possible performance issues (#2172) 2025-05-01 21:54:41 -07:00
Familiars fix: Fixes container enumeration not recycling pooled arrays (#2341) 2026-02-17 09:54:32 -08:00
Guards feat: Adjusts fame and karma system with era gates for OSI accuracy (#2389) 2026-04-25 11:19:57 -07:00
Healers feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks (#2355) 2026-03-06 08:36:41 -08:00
Hireables chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Monsters feat: Adds Spectral Spellbinder for Old Haven (#2453) 2026-07-02 19:40:11 -07:00
Special feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks (#2355) 2026-03-06 08:36:41 -08:00
Townfolk perf: Migrate NPC and Skill UI gumps to DynamicGump/StaticGump (#2414) 2026-04-25 19:51:42 -07:00
Vendors feat: Pre-Publish 14 Crafting (supersedes #2181, #2381) (#2476) 2026-06-07 20:27:22 -07:00
BaseCreature.cs refactor(archery): centralize SE ammo auto-recovery off PlayerMobile (#2496) 2026-06-21 23:22:55 -07:00
NPCSpeeds.cs feat: Overhauls AI (Speech/Movement) (#2232) 2025-07-18 22:39:57 -07:00
PlayerMobile.cs refactor(archery): centralize SE ammo auto-recovery off PlayerMobile (#2496) 2026-06-21 23:22:55 -07:00
VirtualMountItem.cs fix: Fixes mount stamina, adds Pub46+ Ethereal stamina (#1716) 2024-04-05 21:05:16 -07:00