ModernUO/Projects/Server/Network/Packets/Old Packets/PlayerPackets.cs
2020-05-28 19:15:34 -07:00

464 lines
12 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright (C) 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: PlayerPackets.cs - Created: 2020/05/07 - Updated: 2020/05/26 *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
namespace Server.Network
{
public sealed class StatLockInfo : Packet
{
public StatLockInfo(Mobile m) : base(0xBF)
{
EnsureCapacity(12);
Stream.Write((short)0x19);
Stream.Write((byte)2);
Stream.Write(m.Serial);
Stream.Write((byte)0);
var lockBits = ((int)m.StrLock << 4) | ((int)m.DexLock << 2) | (int)m.IntLock;
Stream.Write((byte)lockBits);
}
}
public sealed class ChangeCombatant : Packet
{
public ChangeCombatant(Mobile combatant) : base(0xAA, 5)
{
Stream.Write(combatant?.Serial ?? Serial.Zero);
}
}
public sealed class ChangeUpdateRange : Packet
{
private static readonly ChangeUpdateRange[] m_Cache = new ChangeUpdateRange[0x100];
public ChangeUpdateRange(int range) : base(0xC8, 2)
{
Stream.Write((byte)range);
}
public static ChangeUpdateRange Instantiate(int range)
{
var idx = (byte)range;
var p = m_Cache[idx];
if (p == null)
{
m_Cache[idx] = p = new ChangeUpdateRange(range);
p.SetStatic();
}
return p;
}
}
public sealed class DeathStatus : Packet
{
public static readonly Packet Dead = SetStatic(new DeathStatus(true));
public static readonly Packet Alive = SetStatic(new DeathStatus(false));
public DeathStatus(bool dead) : base(0x2C, 2)
{
Stream.Write((byte)(dead ? 0 : 2));
}
public static Packet Instantiate(bool dead) => dead ? Dead : Alive;
}
public sealed class SpeedControl : Packet
{
public static readonly Packet WalkSpeed = SetStatic(new SpeedControl(2));
public static readonly Packet MountSpeed = SetStatic(new SpeedControl(1));
public static readonly Packet Disable = SetStatic(new SpeedControl(0));
public SpeedControl(int speedControl) : base(0xBF)
{
EnsureCapacity(3);
Stream.Write((short)0x26);
Stream.Write((byte)speedControl);
}
}
public sealed class ToggleSpecialAbility : Packet
{
public ToggleSpecialAbility(int abilityID, bool active) : base(0xBF)
{
EnsureCapacity(7);
Stream.Write((short)0x25);
Stream.Write((short)abilityID);
Stream.Write(active);
}
}
public sealed class GlobalLightLevel : Packet
{
private static readonly GlobalLightLevel[] m_Cache = new GlobalLightLevel[0x100];
public GlobalLightLevel(int level) : base(0x4F, 2)
{
Stream.Write((sbyte)level);
}
public static GlobalLightLevel Instantiate(int level)
{
var lvl = (byte)level;
var p = m_Cache[lvl];
if (p == null)
{
m_Cache[lvl] = p = new GlobalLightLevel(level);
p.SetStatic();
}
return p;
}
}
public sealed class PersonalLightLevel : Packet
{
public PersonalLightLevel(Mobile m, int level) : base(0x4E, 6)
{
Stream.Write(m.Serial);
Stream.Write((sbyte)level);
}
}
public sealed class PersonalLightLevelZero : Packet
{
public PersonalLightLevelZero(Mobile m) : base(0x4E, 6)
{
Stream.Write(m.Serial);
Stream.Write((sbyte)0);
}
}
public sealed class DisplayProfile : Packet
{
public DisplayProfile(bool realSerial, Mobile m, string header, string body, string footer) : base(0xB8)
{
header ??= "";
body ??= "";
footer ??= "";
EnsureCapacity(12 + header.Length + footer.Length * 2 + body.Length * 2);
Stream.Write(realSerial ? m.Serial : Serial.Zero);
Stream.WriteAsciiNull(header);
Stream.WriteBigUniNull(footer);
Stream.WriteBigUniNull(body);
}
}
public sealed class LiftRej : Packet
{
public LiftRej(LRReason reason) : base(0x27, 2)
{
Stream.Write((byte)reason);
}
}
public sealed class LogoutAck : Packet
{
public LogoutAck() : base(0xD1, 2)
{
Stream.Write((byte)0x01);
}
}
public sealed class Weather : Packet
{
public Weather(int type, int density, int temp) : base(0x65, 4)
{
Stream.Write((byte)type);
Stream.Write((byte)density);
Stream.Write((byte)temp);
}
}
/// <summary>
/// Causes the client to walk in a given direction. It does not send a movement request.
/// </summary>
public sealed class MovePlayer : Packet
{
public MovePlayer(Direction d) : base(0x97, 2)
{
Stream.Write((byte)d);
// @4C63B0
}
}
public sealed class SetWarMode : Packet
{
public static readonly Packet InWarMode = SetStatic(new SetWarMode(true));
public static readonly Packet InPeaceMode = SetStatic(new SetWarMode(false));
public SetWarMode(bool mode) : base(0x72, 5)
{
Stream.Write(mode);
Stream.Write((byte)0x00);
Stream.Write((byte)0x32);
Stream.Write((byte)0x00);
// m_Stream.Fill();
}
public static Packet Instantiate(bool mode) => mode ? InWarMode : InPeaceMode;
}
public sealed class Swing : Packet
{
public Swing(int flag, Mobile attacker, Mobile defender) : base(0x2F, 10)
{
Stream.Write((byte)flag);
Stream.Write(attacker.Serial);
Stream.Write(defender.Serial);
}
}
public sealed class NullFastwalkStack : Packet
{
public NullFastwalkStack() : base(0xBF)
{
EnsureCapacity(256);
Stream.Write((short)0x1);
Stream.Write(0x0);
Stream.Write(0x0);
Stream.Write(0x0);
Stream.Write(0x0);
Stream.Write(0x0);
Stream.Write(0x0);
}
}
public sealed class RemoveEntity : Packet
{
public RemoveEntity(IEntity entity) : base(0x1D, 5)
{
Stream.Write(entity.Serial);
}
}
public sealed class ServerChange : Packet
{
public ServerChange(Mobile m, Map map) : base(0x76, 16)
{
Stream.Write((short)m.X);
Stream.Write((short)m.Y);
Stream.Write((short)m.Z);
Stream.Write((byte)0);
Stream.Write((short)0);
Stream.Write((short)0);
Stream.Write((short)map.Width);
Stream.Write((short)map.Height);
}
}
public sealed class SkillUpdate : Packet
{
public SkillUpdate(Skills skills) : base(0x3A)
{
EnsureCapacity(6 + skills.Length * 9);
Stream.Write((byte)0x02); // type: absolute, capped
for (var i = 0; i < skills.Length; ++i)
{
var s = skills[i];
var v = s.NonRacialValue;
var uv = Utility.Coerce((int)(v * 10), 0, 0xFFFF);
Stream.Write((ushort)(s.Info.SkillID + 1));
Stream.Write((ushort)uv);
Stream.Write((ushort)s.BaseFixedPoint);
Stream.Write((byte)s.Lock);
Stream.Write((ushort)s.CapFixedPoint);
}
Stream.Write((short)0); // terminate
}
}
public sealed class Sequence : Packet
{
public Sequence(int num) : base(0x7B, 2)
{
Stream.Write((byte)num);
}
}
public sealed class SkillChange : Packet
{
public SkillChange(Skill skill) : base(0x3A)
{
EnsureCapacity(13);
var v = skill.NonRacialValue;
var uv = Utility.Coerce((int)(v * 10), 0, 0xFFFF);
Stream.Write((byte)0xDF); // type: delta, capped
Stream.Write((ushort)skill.Info.SkillID);
Stream.Write((ushort)uv);
Stream.Write((ushort)skill.BaseFixedPoint);
Stream.Write((byte)skill.Lock);
Stream.Write((ushort)skill.CapFixedPoint);
}
}
public sealed class LaunchBrowser : Packet
{
public LaunchBrowser(string url) : base(0xA5)
{
url ??= "";
EnsureCapacity(4 + url.Length);
Stream.WriteAsciiNull(url);
}
}
public sealed class DragEffect : Packet
{
public DragEffect(IEntity src, IEntity trg, int itemID, int hue, int amount) : base(0x23, 26)
{
Stream.Write((short)itemID);
Stream.Write((byte)0);
Stream.Write((short)hue);
Stream.Write((short)amount);
Stream.Write(src.Serial);
Stream.Write((short)src.X);
Stream.Write((short)src.Y);
Stream.Write((sbyte)src.Z);
Stream.Write(trg.Serial);
Stream.Write((short)trg.X);
Stream.Write((short)trg.Y);
Stream.Write((sbyte)trg.Z);
}
}
public sealed class SeasonChange : Packet
{
private static readonly SeasonChange[][] m_Cache = new SeasonChange[][]
{
new SeasonChange[2],
new SeasonChange[2],
new SeasonChange[2],
new SeasonChange[2],
new SeasonChange[2]
};
public SeasonChange(int season, bool playSound = true) : base(0xBC, 3)
{
Stream.Write((byte)season);
Stream.Write(playSound);
}
public static SeasonChange Instantiate(int season) => Instantiate(season, true);
public static SeasonChange Instantiate(int season, bool playSound)
{
if (season >= 0 && season < m_Cache.Length)
{
var idx = playSound ? 1 : 0;
var p = m_Cache[season][idx];
if (p == null)
{
m_Cache[season][idx] = p = new SeasonChange(season, playSound);
p.SetStatic();
}
return p;
}
return new SeasonChange(season, playSound);
}
}
public sealed class DisplayPaperdoll : Packet
{
public DisplayPaperdoll(Mobile m, string text, bool canLift) : base(0x88, 66)
{
byte flags = 0x00;
if (m.Warmode)
flags |= 0x01;
if (canLift)
flags |= 0x02;
Stream.Write(m.Serial);
Stream.WriteAsciiFixed(text, 60);
Stream.Write(flags);
}
}
public sealed class PlaySound : Packet
{
public PlaySound(int soundID, IPoint3D target) : base(0x54, 12)
{
Stream.Write((byte)1); // flags
Stream.Write((short)soundID);
Stream.Write((short)0); // volume
Stream.Write((short)target.X);
Stream.Write((short)target.Y);
Stream.Write((short)target.Z);
}
}
public sealed class PlayMusic : Packet
{
public static readonly Packet InvalidInstance = SetStatic(new PlayMusic(MusicName.Invalid));
private static readonly Packet[] m_Instances = new Packet[60];
public PlayMusic(MusicName name) : base(0x6D, 3)
{
Stream.Write((short)name);
}
public static Packet GetInstance(MusicName name)
{
if (name == MusicName.Invalid)
return InvalidInstance;
var v = (int)name;
Packet p;
if (v >= 0 && v < m_Instances.Length)
{
p = m_Instances[v];
if (p == null)
m_Instances[v] = p = SetStatic(new PlayMusic(name));
}
else
{
p = new PlayMusic(name);
}
return p;
}
}
}