* Movie ignore mobiles to Mobile class * Allow necromancer familiars to ignore mobiles * ChampionSpawn should not quietly fail when creating new spawn * Fix client party crash bug: 2 people partied, the leader logs out, other client is hung * Fix spellbooks creating with magery/meditation only and creating magery multiple times * Fix BaseRunicTool.GetRandomSlayer() creating more undead slayers than intended * Do not allow players to dismount each other whilst mounted * Fix AOS onwards damage increase tooltip and wrong formula in AOS * Fix monsters killing other monster revenants + animate dead should not attack player pets + other animates * Fix fire steed having loot pack added twice * Fix oaks spawn not able to create Unicorns + Kirins via Activator.CreateInstace() due to constructor having name as parametr * Fix ignoreMobiles flag not propagated to client for non-players. * Fix harrower tents not leeching from players * Fix boats speedhacking around the map * Fix bless, agility etc. not renewing duration * Fix reveal always worked * Fix empty constructor for steeds so they don't throw now.
157 lines
5.3 KiB
C#
157 lines
5.3 KiB
C#
using System;
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using Server.Collections;
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using Server.Items;
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using Server.Mobiles;
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using Server.Targeting;
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namespace Server.Spells.Necromancy
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{
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public class PoisonStrikeSpell : NecromancerSpell, ISpellTargetingMobile
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{
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private static readonly SpellInfo _info = new(
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"Poison Strike",
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"In Vas Nox",
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203,
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9031,
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Reagent.NoxCrystal
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);
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public PoisonStrikeSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
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{
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}
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(Core.ML ? 1.75 : 1.5);
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public override double RequiredSkill => 50.0;
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public override int RequiredMana => 17;
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public override bool DelayedDamage => false;
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public void Target(Mobile m)
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{
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if (CheckHSequence(m))
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{
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SpellHelper.Turn(Caster, m);
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/* Creates a blast of poisonous energy centered on the target.
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* The main target is inflicted with a large amount of Poison damage, and all valid targets in a radius of 2 tiles around the main target are inflicted with a lesser effect.
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* One tile from main target receives 50% damage, two tiles from target receives 33% damage.
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*/
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// CheckResisted( m );
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// Check magic resist for skill, but do not use return value
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// reports from OSI: Necro spells don't give Resist gain
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var map = m.Map;
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if (map != null)
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{
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Effects.SendLocationParticles(
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EffectItem.Create(m.Location, m.Map, EffectItem.DefaultDuration),
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0x36B0,
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1,
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14,
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63,
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7,
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9915,
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0
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);
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Effects.PlaySound(m.Location, m.Map, 0x229);
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var damage = Utility.RandomMinMax(Core.ML ? 32 : 36, 40) * ((300 + GetDamageSkill(Caster) * 9) / 1000);
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var sdiBonus = (double)AosAttributes.GetValue(Caster, AosAttribute.SpellDamage) / 100;
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var pvmDamage = damage * (1 + sdiBonus);
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if (Core.ML && sdiBonus > 0.15)
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{
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sdiBonus = 0.15;
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}
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var pvpDamage = damage * (1 + sdiBonus);
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using var pool = PooledRefQueue<Mobile>.Create();
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if (Caster.CanBeHarmful(m, false))
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{
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pool.Enqueue(m);
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}
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var cbc = Caster as BaseCreature;
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var isMonster = cbc?.Controlled == false && (cbc.IsAnimatedDead || !cbc.Summoned);
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var eable = m.GetMobilesInRange(2);
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foreach (Mobile targ in eable)
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{
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if (targ == Caster || m == targ || !SpellHelper.ValidIndirectTarget(Caster, targ)
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|| !Caster.CanBeHarmful(targ, false))
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{
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continue;
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}
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if (isMonster && targ.Player)
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{
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continue;
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}
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// Animate dead casting poison strike shouldn't hit: familiars or player or pets
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if (targ is BaseCreature bc)
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{
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if (bc.IsAnimatedDead)
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{
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continue;
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}
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if (isMonster && (bc.Controlled || bc.Summoned || bc.Team == cbc.Team || bc.IsNecroFamiliar))
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{
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continue;
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}
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}
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pool.Enqueue(targ);
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}
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eable.Free();
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while (pool.Count > 0)
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{
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var targ = pool.Dequeue();
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int num;
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if (targ.InRange(m.Location, 0))
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{
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num = 1;
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}
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else if (targ.InRange(m.Location, 1))
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{
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num = 2;
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}
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else
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{
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num = 3;
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}
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Caster.DoHarmful(targ);
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SpellHelper.Damage(
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this,
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targ,
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(m.Player && Caster.Player ? pvpDamage : pvmDamage) / num,
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0,
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0,
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0,
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100,
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0
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);
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}
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}
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}
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FinishSequence();
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}
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public override void OnCast()
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{
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Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12);
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}
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}
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}
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