ModernUO/Projects/UOContent/Spells/Necromancy/PoisonStrike.cs
mark1145 053dbcbad0
fix: Fixes ignoring mobs, champions, party crash, slayer rarity, boat speedhack, etc (#1222)
* Movie ignore mobiles to Mobile class
* Allow necromancer familiars to ignore mobiles
* ChampionSpawn should not quietly fail when creating new spawn
* Fix client party crash bug: 2 people partied, the leader logs out, other client is hung
* Fix spellbooks creating with magery/meditation only and creating magery multiple times
* Fix BaseRunicTool.GetRandomSlayer() creating more undead slayers than intended
* Do not allow players to dismount each other whilst mounted
* Fix AOS onwards damage increase tooltip and wrong formula in AOS
* Fix monsters killing other monster revenants + animate dead should not attack player pets + other animates
* Fix fire steed having loot pack added twice
* Fix oaks spawn not able to create Unicorns + Kirins via Activator.CreateInstace() due to constructor having name as parametr
* Fix ignoreMobiles flag not propagated to client for non-players.
* Fix harrower tents not leeching from players
* Fix boats speedhacking around the map
* Fix bless, agility etc. not renewing duration
* Fix reveal always worked
* Fix empty constructor for steeds so they don't throw now.
2022-10-31 22:16:50 -07:00

157 lines
5.3 KiB
C#

using System;
using Server.Collections;
using Server.Items;
using Server.Mobiles;
using Server.Targeting;
namespace Server.Spells.Necromancy
{
public class PoisonStrikeSpell : NecromancerSpell, ISpellTargetingMobile
{
private static readonly SpellInfo _info = new(
"Poison Strike",
"In Vas Nox",
203,
9031,
Reagent.NoxCrystal
);
public PoisonStrikeSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
{
}
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(Core.ML ? 1.75 : 1.5);
public override double RequiredSkill => 50.0;
public override int RequiredMana => 17;
public override bool DelayedDamage => false;
public void Target(Mobile m)
{
if (CheckHSequence(m))
{
SpellHelper.Turn(Caster, m);
/* Creates a blast of poisonous energy centered on the target.
* The main target is inflicted with a large amount of Poison damage, and all valid targets in a radius of 2 tiles around the main target are inflicted with a lesser effect.
* One tile from main target receives 50% damage, two tiles from target receives 33% damage.
*/
// CheckResisted( m );
// Check magic resist for skill, but do not use return value
// reports from OSI: Necro spells don't give Resist gain
var map = m.Map;
if (map != null)
{
Effects.SendLocationParticles(
EffectItem.Create(m.Location, m.Map, EffectItem.DefaultDuration),
0x36B0,
1,
14,
63,
7,
9915,
0
);
Effects.PlaySound(m.Location, m.Map, 0x229);
var damage = Utility.RandomMinMax(Core.ML ? 32 : 36, 40) * ((300 + GetDamageSkill(Caster) * 9) / 1000);
var sdiBonus = (double)AosAttributes.GetValue(Caster, AosAttribute.SpellDamage) / 100;
var pvmDamage = damage * (1 + sdiBonus);
if (Core.ML && sdiBonus > 0.15)
{
sdiBonus = 0.15;
}
var pvpDamage = damage * (1 + sdiBonus);
using var pool = PooledRefQueue<Mobile>.Create();
if (Caster.CanBeHarmful(m, false))
{
pool.Enqueue(m);
}
var cbc = Caster as BaseCreature;
var isMonster = cbc?.Controlled == false && (cbc.IsAnimatedDead || !cbc.Summoned);
var eable = m.GetMobilesInRange(2);
foreach (Mobile targ in eable)
{
if (targ == Caster || m == targ || !SpellHelper.ValidIndirectTarget(Caster, targ)
|| !Caster.CanBeHarmful(targ, false))
{
continue;
}
if (isMonster && targ.Player)
{
continue;
}
// Animate dead casting poison strike shouldn't hit: familiars or player or pets
if (targ is BaseCreature bc)
{
if (bc.IsAnimatedDead)
{
continue;
}
if (isMonster && (bc.Controlled || bc.Summoned || bc.Team == cbc.Team || bc.IsNecroFamiliar))
{
continue;
}
}
pool.Enqueue(targ);
}
eable.Free();
while (pool.Count > 0)
{
var targ = pool.Dequeue();
int num;
if (targ.InRange(m.Location, 0))
{
num = 1;
}
else if (targ.InRange(m.Location, 1))
{
num = 2;
}
else
{
num = 3;
}
Caster.DoHarmful(targ);
SpellHelper.Damage(
this,
targ,
(m.Player && Caster.Player ? pvpDamage : pvmDamage) / num,
0,
0,
0,
100,
0
);
}
}
}
FinishSequence();
}
public override void OnCast()
{
Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12);
}
}
}