ModernUO/Scripts/Engines/Spawner/ProximitySpawner.cs

130 lines
3.4 KiB
C#

using System;
namespace Server.Mobiles
{
public class ProximitySpawner : Spawner
{
[CommandProperty( AccessLevel.Developer )]
public int TriggerRange { get; set; }
[CommandProperty( AccessLevel.Developer )]
public TextDefinition SpawnMessage { get; set; }
[CommandProperty( AccessLevel.Developer )]
public bool InstantFlag { get; set; }
[Constructible]
public ProximitySpawner()
{
}
[Constructible]
public ProximitySpawner( string spawnName )
: base( spawnName )
{
}
[Constructible]
public ProximitySpawner( int amount, int minDelay, int maxDelay, int team, int homeRange, string spawnName )
: base( amount, minDelay, maxDelay, team, homeRange, spawnName )
{
}
[Constructible]
public ProximitySpawner( int amount, int minDelay, int maxDelay, int team, int homeRange, int triggerRange, string spawnMessage, bool instantFlag, string spawnName )
: base( amount, minDelay, maxDelay, team, homeRange, spawnName )
{
TriggerRange = triggerRange;
SpawnMessage = TextDefinition.Parse( spawnMessage );
InstantFlag = instantFlag;
}
public ProximitySpawner( int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange, params string[] spawnedNames )
: base( amount, minDelay, maxDelay, team, homeRange, spawnedNames )
{
}
public ProximitySpawner( int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange, int triggerRange, TextDefinition spawnMessage, bool instantFlag, params string[] spawnedNames )
: base( amount, minDelay, maxDelay, team, homeRange, spawnedNames )
{
TriggerRange = triggerRange;
SpawnMessage = spawnMessage;
InstantFlag = instantFlag;
}
public override string DefaultName => "Proximity Spawner";
public override void DoTimer( TimeSpan delay )
{
if ( !Running )
return;
End = DateTime.UtcNow + delay;
}
public override void Respawn()
{
RemoveSpawns();
End = DateTime.UtcNow;
}
public override bool HandlesOnMovement => true;
public virtual bool ValidTrigger( Mobile m )
{
if (m is BaseCreature bc && (bc.IsDeadBondedPet || !(bc.Controlled || bc.Summoned)))
return false;
return m.AccessLevel == AccessLevel.Player && ( m.Player || ( m.Alive && !m.Hidden && m.CanBeDamaged() ) );
}
public override void OnMovement( Mobile m, Point3D oldLocation )
{
if ( !Running )
return;
if ( IsEmpty && End <= DateTime.UtcNow && m.InRange( GetWorldLocation(), TriggerRange ) && m.Location != oldLocation && ValidTrigger( m ) )
{
TextDefinition.SendMessageTo( m, SpawnMessage );
DoTimer();
Spawn();
if ( InstantFlag )
{
foreach ( ISpawnable spawned in Spawned.Keys )
if ( spawned is Mobile mobile )
mobile.Combatant = m;
}
}
}
public ProximitySpawner( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( (int) 0 ); // version
writer.Write( TriggerRange );
TextDefinition.Serialize( writer, SpawnMessage );
writer.Write( InstantFlag );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
TriggerRange = reader.ReadInt();
SpawnMessage = TextDefinition.Deserialize( reader );
InstantFlag = reader.ReadBool();
}
}
}