ModernUO/Scripts/Mobiles/Vendors/VendorInventory.cs

142 lines
No EOL
3 KiB
C#

using System;
using System.Collections.Generic;
using Server.Multis;
namespace Server.Mobiles
{
public class VendorInventory
{
public static readonly TimeSpan GracePeriod = TimeSpan.FromDays( 7.0 );
private Timer m_ExpireTimer;
public VendorInventory( BaseHouse house, Mobile owner, string vendorName, string shopName )
{
House = house;
Owner = owner;
VendorName = vendorName;
ShopName = shopName;
Items = new List<Item>();
ExpireTime = DateTime.UtcNow + GracePeriod;
m_ExpireTimer = new ExpireTimer( this, GracePeriod );
m_ExpireTimer.Start();
}
public BaseHouse House { get; set; }
public string VendorName { get; set; }
public string ShopName { get; set; }
public Mobile Owner { get; set; }
public List<Item> Items { get; }
public int Gold { get; set; }
public DateTime ExpireTime { get; }
public void AddItem( Item item )
{
item.Internalize();
Items.Add( item );
}
public void Delete()
{
foreach ( Item item in Items )
{
item.Delete();
}
Items.Clear();
Gold = 0;
House?.VendorInventories.Remove( this );
m_ExpireTimer.Stop();
}
public void Serialize( GenericWriter writer )
{
writer.WriteEncodedInt( 0 ); // version
writer.Write( (Mobile) Owner );
writer.Write( (string) VendorName );
writer.Write( (string) ShopName );
writer.Write( Items, true );
writer.Write( (int) Gold );
writer.WriteDeltaTime( ExpireTime );
}
public VendorInventory( BaseHouse house, GenericReader reader )
{
House = house;
int version = reader.ReadEncodedInt();
Owner = reader.ReadMobile();
VendorName = reader.ReadString();
ShopName = reader.ReadString();
Items = reader.ReadStrongItemList();
Gold = reader.ReadInt();
ExpireTime = reader.ReadDeltaTime();
if ( Items.Count == 0 && Gold == 0 )
{
Timer.DelayCall( TimeSpan.Zero, Delete );
}
else
{
TimeSpan delay = ExpireTime - DateTime.UtcNow;
m_ExpireTimer = new ExpireTimer( this, delay > TimeSpan.Zero ? delay : TimeSpan.Zero );
m_ExpireTimer.Start();
}
}
private class ExpireTimer : Timer
{
private VendorInventory m_Inventory;
public ExpireTimer( VendorInventory inventory, TimeSpan delay ) : base( delay )
{
m_Inventory = inventory;
Priority = TimerPriority.OneMinute;
}
protected override void OnTick()
{
BaseHouse house = m_Inventory.House;
if ( house != null )
{
if ( m_Inventory.Gold > 0 )
{
if ( house.MovingCrate == null )
house.MovingCrate = new MovingCrate( house );
Banker.Deposit( house.MovingCrate, m_Inventory.Gold );
}
foreach ( Item item in m_Inventory.Items )
{
if ( !item.Deleted )
house.DropToMovingCrate( item );
}
m_Inventory.Gold = 0;
m_Inventory.Items.Clear();
}
m_Inventory.Delete();
}
}
}
}