- [X] Removes static freezing/unfreezing. Use other tools for this. - [X] Cleans up IPoint3D allocations - [X] Removes IPoint3D constructors since the compiler may not optimize the constructor path and allow allocations. Note: Instead of `new Point3D(m)`, do something like `new Point3D(m.Location)`. Sorry for the inconvenience. In the long run this will prevent abuse of hot paths that will cause performance issues. |
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| .. | ||
| Point2D.cs | ||
| Point3D.cs | ||
| Point3DList.cs | ||
| Rectangle2D.cs | ||
| Rectangle3D.cs | ||
| WorldLocation.cs | ||