..
Buffers
fix: Adds packet logging ( #836 )
2021-10-31 10:22:22 -07:00
Client
fix: Fixes UOClient NPE ( #952 )
2022-02-28 17:24:00 -08:00
Collections
fix: Cleans up LINQ calls. ( #965 )
2022-03-20 19:20:54 -07:00
Comparers
feat: Adds auto archiving ( #794 )
2021-09-25 17:22:05 -07:00
Configuration
fix: Fixes NPC slowness. ( #955 )
2022-03-10 22:55:06 -08:00
ContextMenus
chore: Cleans up pattern checks. ( #892 )
2021-12-24 15:53:59 -08:00
Diagnostics
fix(core): Tightens the network stack ( #479 )
2021-02-07 23:30:56 -08:00
Events
fix: Updates professions & new player gargish equipment ( #819 )
2021-10-16 10:48:58 -07:00
Exceptions
fix(core): Changes invalid gump response to write to network errors. ( #510 )
2021-02-15 08:31:53 -08:00
Geometry
fix: Cleans up Point checks and removes statics ( #966 )
2022-03-20 23:15:59 -07:00
Gumps
fix(core): Removes implicit cast between Serial and uint ( #728 )
2021-08-25 00:27:19 -07:00
Items
fix: Stops creating blocked packets entirely ( #944 )
2022-02-27 00:13:49 -08:00
Json
chore: Cleans up pattern checks. ( #892 )
2021-12-24 15:53:59 -08:00
Logging
cleanup: Fixes bugs and cleans up code ( #660 )
2021-07-19 20:49:59 -07:00
Maps
fix: Cleans up Point checks and removes statics ( #966 )
2022-03-20 23:15:59 -07:00
Menus
Updates menu packets ( #320 )
2020-11-17 21:47:00 -08:00
Mobiles
fix: Cleans up mobile status packets ( #835 )
2022-02-27 03:10:35 -08:00
Network
fix: Fixes packet length checks ( #953 )
2022-03-04 12:32:25 -08:00
Random
fix: Cleans up LINQ calls. ( #965 )
2022-03-20 19:20:54 -07:00
Regions
fix: Cleans up Point checks and removes statics ( #966 )
2022-03-20 23:15:59 -07:00
Serialization
fix: Adds BitArray support with codegen ( #888 )
2021-12-13 09:31:02 -08:00
Targeting
fix: Fixes targeting range ( #871 )
2021-12-02 09:35:52 -08:00
Text
fix: Adds packet logging ( #836 )
2021-10-31 10:22:22 -07:00
TileMatrix
fix: Fixes file reading. ( #958 )
2022-03-11 01:45:03 -08:00
Timer
fix: Adds back generic timer delay call ( #880 )
2021-12-05 22:55:24 -08:00
TimeZones
feat: Adds auto archiving ( #794 )
2021-09-25 17:22:05 -07:00
Utilities
fix: Cleans up LINQ calls. ( #965 )
2022-03-20 19:20:54 -07:00
World
fix: Fixes guild deserialization ( #867 )
2021-11-28 20:54:16 -08:00
AssemblyHandler.cs
fix: Cleans up file system paths and archiving ( #815 )
2021-10-05 08:54:44 -07:00
Attributes.cs
chore: Cleans up pattern checks. ( #892 )
2021-12-24 15:53:59 -08:00
CityInfo.cs
Cleanup/Housekeeping ( #242 )
2020-09-12 15:31:21 -07:00
Commands.cs
feat: Adds StaffAccess and ResetStaffDress commands ( #895 )
2021-12-27 01:27:15 -08:00
Effects.cs
fix(core): Cleans up uninitialized packets ( #397 )
2021-01-09 14:10:29 -08:00
EventLoopTasks.cs
fix: Adds idle cpu config and forces on in debug ( #790 )
2021-09-17 00:15:16 -07:00
ExpansionInfo.cs
fix: Updates professions & new player gargish equipment ( #819 )
2021-10-16 10:48:58 -07:00
Guild.cs
fix: Adds Created, LastSerialized, and BeforeSerialize for all entities. ( #775 )
2021-09-26 01:09:45 -07:00
HuePicker.cs
fix(core): Removes implicit cast between Serial and uint ( #728 )
2021-08-25 00:27:19 -07:00
IAccount.cs
fix(core): Fixes accounts and moves it to codegen ( #644 )
2021-06-05 19:39:16 -07:00
IEntity.cs
fix: Adds Created, LastSerialized, and BeforeSerialize for all entities. ( #775 )
2021-09-26 01:09:45 -07:00
Interfaces.cs
fix: Weapons cleanup ( #857 )
2021-11-21 09:19:09 -08:00
KeywordList.cs
Cleanup/Housekeeping ( #242 )
2020-09-12 15:31:21 -07:00
Main.cs
fix: Updates professions & new player gargish equipment ( #819 )
2021-10-16 10:48:58 -07:00
MultiData.cs
fix: Adds CUO settings support and adds more robust 7.0.9 support ( #945 )
2022-02-27 02:15:06 -08:00
MUO.ico
Adds MUO Logo ( #52 )
2019-09-12 13:13:13 -07:00
ObjectPropertyList.cs
fix(core): Fixes OPL with stale header ( #651 )
2021-06-11 23:44:05 -07:00
Party.cs
Cleanup/Housekeeping ( #242 )
2020-09-12 15:31:21 -07:00
Poison.cs
C# 9 Cleanup ( #325 )
2020-11-27 00:29:21 -08:00
Prompt.cs
Cleanup/Housekeeping ( #242 )
2020-09-12 15:31:21 -07:00
Race.cs
fix: Updates races to properly support gargoyle equipment. ( #744 )
2021-08-29 00:43:55 -07:00
Sector.cs
fix: Cleanup IPoint3D calls ( #704 )
2021-08-19 09:11:48 -07:00
SecureTrade.cs
feat(timers): Adds timer pooling, fixes timer related bugs, and changes timer api ( #667 )
2021-08-07 14:33:35 -07:00
Serial.cs
fix(core): Removes implicit cast between Serial and uint ( #728 )
2021-08-25 00:27:19 -07:00
Server.csproj
fix: Moves codegen to its own repo ( #918 )
2022-02-12 17:58:42 -08:00
Skills.cs
chore: Cleans up pattern checks. ( #892 )
2021-12-24 15:53:59 -08:00
TileData.cs
fix: Fixes movement issue ( #814 )
2021-10-03 19:19:26 -07:00
TileList.cs
Cleanup/Housekeeping ( #242 )
2020-09-12 15:31:21 -07:00
VirtueInfo.cs
Cleanup/Housekeeping ( #242 )
2020-09-12 15:31:21 -07:00