ModernUO/Projects/UOContent/Spells/Chivalry
Kamron Batman 9b7fea2c20
fix: Magic NPCs now use spell range (#1870)
### Summary
- Drastically streamlines the spell targeting by collapsing the target classes into a single `SpellTarget<T>` class.
- Moves TargetRange to the spell itself so it can be used by MageAI.
- Changes range check in MageAI to use TargetRange. This should fix target acquisition bugs
2024-08-08 07:05:27 -07:00
..
CleanseByFire.cs fix: Magic NPCs now use spell range (#1870) 2024-08-08 07:05:27 -07:00
CloseWounds.cs fix: Magic NPCs now use spell range (#1870) 2024-08-08 07:05:27 -07:00
ConsecrateWeapon.cs fix: Cleans up more spells (#1121) 2022-07-16 22:32:51 -07:00
DispelEvil.cs fix: Changes Map.Sector.Mobiles to link list & Fixes various related crash bugs (#1553) 2023-10-29 22:42:46 -07:00
DivineFury.cs fix: Fixes buff icons for confidence, honorable excution, and divine fury (#1291) 2022-12-04 13:52:44 -08:00
EnemyOfOne.cs fix: More spell variable cleanup (#850) 2021-11-14 18:48:44 -08:00
HolyLight.cs fix: Changes Map.Sector.Mobiles to link list & Fixes various related crash bugs (#1553) 2023-10-29 22:42:46 -07:00
NobleSacrifice.cs fix: Converts ResurrectGump to Static/Dynamic Gumps (#1904) 2024-08-06 19:17:33 -07:00
PaladinSpell.cs fix: Fixes poison field duration, cleans up skill calculations and poison calculations (#1582) 2023-11-04 12:32:54 -07:00
RemoveCurse.cs fix: Magic NPCs now use spell range (#1870) 2024-08-08 07:05:27 -07:00
SacredJourney.cs fix: Fixes double calls with Target cancel and spell sequences (#1840) 2024-06-17 15:19:06 -07:00