ModernUO/Scripts/Items/Skill Items/Fishing/Misc/MessageInABottle.cs
eos c52504151b - IPTable update when deleting accounts, so the creation IP address gets a new account spot.
- Added AdminGump option for removing account access IP addresses.
- Firebombs now cancel the target properly when exploding.
- Fixed item placement bug when creating firebombs.
- Added criminal check option to Teleporter.
- Fixed item placement bug when opening MIBs.
- Made SOS flipable.
- Opening an SOS will no longer close other SOS gumps.
- Corrected Leafblade to be a Fencing weapon.
- Meer mages no longer cast plagues on pets, only on players.
- Corrected skills typo in CorruptedSoul.
- Movement induced by angering a monster during taming will now respect movement timers.
- Teleporting into keep walls is no longer possible.
- Removed the ability to have line of sight under a house plot through house walls.
- Added the Frozen mobile flag, providing clients with information on when they are frozen. (The client then disallows movement.)
- Fix for character statue redeeding issues.
2012-04-22 04:10:06 +00:00

114 lines
No EOL
2.3 KiB
C#

using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
public class MessageInABottle : Item
{
public static int GetRandomLevel()
{
if ( Core.AOS && 1 > Utility.Random( 25 ) )
return 4; // ancient
return Utility.RandomMinMax( 1, 3 );
}
public override int LabelNumber{ get{ return 1041080; } } // a message in a bottle
private Map m_TargetMap;
private int m_Level;
[CommandProperty( AccessLevel.GameMaster )]
public Map TargetMap
{
get{ return m_TargetMap; }
set{ m_TargetMap = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public int Level
{
get{ return m_Level; }
set{ m_Level = Math.Max( 1, Math.Min( value, 4 ) ); }
}
[Constructable]
public MessageInABottle() : this( Map.Trammel )
{
}
public MessageInABottle( Map map ) : this( map, GetRandomLevel() )
{
}
[Constructable]
public MessageInABottle( Map map, int level ) : base( 0x099F )
{
Weight = 1.0;
m_TargetMap = map;
m_Level = level;
}
public MessageInABottle( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 3 ); // version
writer.Write( (int) m_Level );
writer.Write( m_TargetMap );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 3:
case 2:
{
m_Level = reader.ReadInt();
goto case 1;
}
case 1:
{
m_TargetMap = reader.ReadMap();
break;
}
case 0:
{
m_TargetMap = Map.Trammel;
break;
}
}
if ( version < 2 )
m_Level = GetRandomLevel();
if( version < 3 && m_TargetMap == Map.Tokuno )
m_TargetMap = Map.Trammel;
}
public override void OnDoubleClick( Mobile from )
{
if ( IsChildOf( from.Backpack ) )
{
ReplaceWith( new SOS( m_TargetMap, m_Level ) );
from.LocalOverheadMessage( Network.MessageType.Regular, 0x3B2, 501891 ); // You extract the message from the bottle.
}
else
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
}
}
}